1 #include <assert.h>
2 #include <stdlib.h>
3 #include <sys/ioctl.h>
4 #include <stdio.h>
5 #include <string.h>
6 #include <assert.h>
7 #include <fcntl.h>
8 #include <inttypes.h>
9 #include <errno.h>
10 #include <sys/stat.h>
11 #include <sys/time.h>
12
13 #include <drm.h>
14 #include <i915_drm.h>
15
16 #include "drmtest.h"
17 #include "intel_bufmgr.h"
18 #include "intel_batchbuffer.h"
19 #include "intel_chipset.h"
20 #include "intel_io.h"
21 #include "rendercopy.h"
22 #include "gen8_render.h"
23 #include "intel_reg.h"
24 #include "igt_aux.h"
25
26 #include "intel_aub.h"
27
28 #define VERTEX_SIZE (3*4)
29
30 #if DEBUG_RENDERCPY
dump_batch(struct intel_batchbuffer * batch)31 static void dump_batch(struct intel_batchbuffer *batch) {
32 int fd = open("/tmp/i965-batchbuffers.dump", O_WRONLY | O_CREAT, 0666);
33 if (fd != -1) {
34 igt_assert_eq(write(fd, batch->buffer, 4096), 4096);
35 fd = close(fd);
36 }
37 }
38 #else
39 #define dump_batch(x) do { } while(0)
40 #endif
41
42 struct {
43 uint32_t cc_state;
44 uint32_t blend_state;
45 } cc;
46
47 struct {
48 uint32_t cc_state;
49 uint32_t sf_clip_state;
50 } viewport;
51
52 /* see lib/i915/shaders/ps/blit.g7a */
53 static const uint32_t ps_kernel[][4] = {
54 #if 1
55 { 0x0080005a, 0x2f403ae8, 0x3a0000c0, 0x008d0040 },
56 { 0x0080005a, 0x2f803ae8, 0x3a0000d0, 0x008d0040 },
57 { 0x02800031, 0x2e203a48, 0x0e8d0f40, 0x08840001 },
58 { 0x05800031, 0x20003a40, 0x0e8d0e20, 0x90031000 },
59 #else
60 /* Write all -1 */
61 { 0x00600001, 0x2e000608, 0x00000000, 0x3f800000 },
62 { 0x00600001, 0x2e200608, 0x00000000, 0x3f800000 },
63 { 0x00600001, 0x2e400608, 0x00000000, 0x3f800000 },
64 { 0x00600001, 0x2e600608, 0x00000000, 0x3f800000 },
65 { 0x00600001, 0x2e800608, 0x00000000, 0x3f800000 },
66 { 0x00600001, 0x2ea00608, 0x00000000, 0x3f800000 },
67 { 0x00600001, 0x2ec00608, 0x00000000, 0x3f800000 },
68 { 0x00600001, 0x2ee00608, 0x00000000, 0x3f800000 },
69 { 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 },
70 #endif
71 };
72
73 /* AUB annotation support */
74 #define MAX_ANNOTATIONS 33
75 struct annotations_context {
76 drm_intel_aub_annotation annotations[MAX_ANNOTATIONS];
77 int index;
78 uint32_t offset;
79 };
80
annotation_init(struct annotations_context * aub)81 static void annotation_init(struct annotations_context *aub)
82 {
83 /* aub->annotations is an array keeping a list of annotations of the
84 * batch buffer ordered by offset. aub->annotations[0] is thus left
85 * for the command stream and will be filled just before executing
86 * the batch buffer with annotations_add_batch() */
87 aub->index = 1;
88 }
89
add_annotation(drm_intel_aub_annotation * a,uint32_t type,uint32_t subtype,uint32_t ending_offset)90 static void add_annotation(drm_intel_aub_annotation *a,
91 uint32_t type, uint32_t subtype,
92 uint32_t ending_offset)
93 {
94 a->type = type;
95 a->subtype = subtype;
96 a->ending_offset = ending_offset;
97 }
98
annotation_add_batch(struct annotations_context * aub,size_t size)99 static void annotation_add_batch(struct annotations_context *aub, size_t size)
100 {
101 add_annotation(&aub->annotations[0], AUB_TRACE_TYPE_BATCH, 0, size);
102 }
103
annotation_add_state(struct annotations_context * aub,uint32_t state_type,uint32_t start_offset,size_t size)104 static void annotation_add_state(struct annotations_context *aub,
105 uint32_t state_type,
106 uint32_t start_offset,
107 size_t size)
108 {
109 igt_assert(aub->index < MAX_ANNOTATIONS);
110
111 add_annotation(&aub->annotations[aub->index++],
112 AUB_TRACE_TYPE_NOTYPE, 0,
113 start_offset);
114 add_annotation(&aub->annotations[aub->index++],
115 AUB_TRACE_TYPE(state_type),
116 AUB_TRACE_SUBTYPE(state_type),
117 start_offset + size);
118 }
119
annotation_flush(struct annotations_context * aub,struct intel_batchbuffer * batch)120 static void annotation_flush(struct annotations_context *aub,
121 struct intel_batchbuffer *batch)
122 {
123 if (!igt_aub_dump_enabled())
124 return;
125
126 drm_intel_bufmgr_gem_set_aub_annotations(batch->bo,
127 aub->annotations,
128 aub->index);
129 }
130
131 static void
gen6_render_flush(struct intel_batchbuffer * batch,drm_intel_context * context,uint32_t batch_end)132 gen6_render_flush(struct intel_batchbuffer *batch,
133 drm_intel_context *context, uint32_t batch_end)
134 {
135 int ret;
136
137 ret = drm_intel_bo_subdata(batch->bo, 0, 4096, batch->buffer);
138 if (ret == 0)
139 ret = drm_intel_gem_bo_context_exec(batch->bo, context,
140 batch_end, 0);
141 igt_assert(ret == 0);
142 }
143
144 /* Mostly copy+paste from gen6, except height, width, pitch moved */
145 static uint32_t
gen8_bind_buf(struct intel_batchbuffer * batch,struct annotations_context * aub,const struct igt_buf * buf,int is_dst)146 gen8_bind_buf(struct intel_batchbuffer *batch,
147 struct annotations_context *aub,
148 const struct igt_buf *buf, int is_dst)
149 {
150 struct gen8_surface_state *ss;
151 uint32_t write_domain, read_domain, offset;
152 int ret;
153
154 igt_assert_lte(buf->stride, 256*1024);
155 igt_assert_lte(igt_buf_width(buf), 16384);
156 igt_assert_lte(igt_buf_height(buf), 16384);
157
158 if (is_dst) {
159 write_domain = read_domain = I915_GEM_DOMAIN_RENDER;
160 } else {
161 write_domain = 0;
162 read_domain = I915_GEM_DOMAIN_SAMPLER;
163 }
164
165 ss = intel_batchbuffer_subdata_alloc(batch, sizeof(*ss), 64);
166 offset = intel_batchbuffer_subdata_offset(batch, ss);
167 annotation_add_state(aub, AUB_TRACE_SURFACE_STATE, offset, sizeof(*ss));
168
169 ss->ss0.surface_type = SURFACE_2D;
170 switch (buf->bpp) {
171 case 8: ss->ss0.surface_format = SURFACEFORMAT_R8_UNORM; break;
172 case 16: ss->ss0.surface_format = SURFACEFORMAT_R8G8_UNORM; break;
173 case 32: ss->ss0.surface_format = SURFACEFORMAT_B8G8R8A8_UNORM; break;
174 case 64: ss->ss0.surface_format = SURFACEFORMAT_R16G16B16A16_FLOAT; break;
175 default: igt_assert(0);
176 }
177 ss->ss0.render_cache_read_write = 1;
178 ss->ss0.vertical_alignment = 1; /* align 4 */
179 ss->ss0.horizontal_alignment = 1; /* align 4 */
180 if (buf->tiling == I915_TILING_X)
181 ss->ss0.tiled_mode = 2;
182 else if (buf->tiling == I915_TILING_Y)
183 ss->ss0.tiled_mode = 3;
184
185 if (IS_CHERRYVIEW(batch->devid))
186 ss->ss1.memory_object_control = CHV_MOCS_WB | CHV_MOCS_L3;
187 else
188 ss->ss1.memory_object_control = BDW_MOCS_PTE |
189 BDW_MOCS_TC_L3_PTE | BDW_MOCS_AGE(0);
190
191 ss->ss8.base_addr = buf->bo->offset64;
192 ss->ss9.base_addr_hi = buf->bo->offset64 >> 32;
193
194 ret = drm_intel_bo_emit_reloc(batch->bo,
195 intel_batchbuffer_subdata_offset(batch, &ss->ss8),
196 buf->bo, 0,
197 read_domain, write_domain);
198 igt_assert(ret == 0);
199
200 ss->ss2.height = igt_buf_height(buf) - 1;
201 ss->ss2.width = igt_buf_width(buf) - 1;
202 ss->ss3.pitch = buf->stride - 1;
203
204 ss->ss7.shader_chanel_select_r = 4;
205 ss->ss7.shader_chanel_select_g = 5;
206 ss->ss7.shader_chanel_select_b = 6;
207 ss->ss7.shader_chanel_select_a = 7;
208
209 return offset;
210 }
211
212 static uint32_t
gen8_bind_surfaces(struct intel_batchbuffer * batch,struct annotations_context * aub,const struct igt_buf * src,const struct igt_buf * dst)213 gen8_bind_surfaces(struct intel_batchbuffer *batch,
214 struct annotations_context *aub,
215 const struct igt_buf *src,
216 const struct igt_buf *dst)
217 {
218 uint32_t *binding_table, offset;
219
220 binding_table = intel_batchbuffer_subdata_alloc(batch, 8, 32);
221 offset = intel_batchbuffer_subdata_offset(batch, binding_table);
222 annotation_add_state(aub, AUB_TRACE_BINDING_TABLE, offset, 8);
223
224 binding_table[0] = gen8_bind_buf(batch, aub, dst, 1);
225 binding_table[1] = gen8_bind_buf(batch, aub, src, 0);
226
227 return offset;
228 }
229
230 /* Mostly copy+paste from gen6, except wrap modes moved */
231 static uint32_t
gen8_create_sampler(struct intel_batchbuffer * batch,struct annotations_context * aub)232 gen8_create_sampler(struct intel_batchbuffer *batch,
233 struct annotations_context *aub)
234 {
235 struct gen8_sampler_state *ss;
236 uint32_t offset;
237
238 ss = intel_batchbuffer_subdata_alloc(batch, sizeof(*ss), 64);
239 offset = intel_batchbuffer_subdata_offset(batch, ss);
240 annotation_add_state(aub, AUB_TRACE_SAMPLER_STATE,
241 offset, sizeof(*ss));
242
243 ss->ss0.min_filter = GEN4_MAPFILTER_NEAREST;
244 ss->ss0.mag_filter = GEN4_MAPFILTER_NEAREST;
245 ss->ss3.r_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
246 ss->ss3.s_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
247 ss->ss3.t_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
248
249 /* I've experimented with non-normalized coordinates and using the LD
250 * sampler fetch, but couldn't make it work. */
251 ss->ss3.non_normalized_coord = 0;
252
253 return offset;
254 }
255
256 static uint32_t
gen8_fill_ps(struct intel_batchbuffer * batch,struct annotations_context * aub,const uint32_t kernel[][4],size_t size)257 gen8_fill_ps(struct intel_batchbuffer *batch,
258 struct annotations_context *aub,
259 const uint32_t kernel[][4],
260 size_t size)
261 {
262 uint32_t offset;
263
264 offset = intel_batchbuffer_copy_data(batch, kernel, size, 64);
265 annotation_add_state(aub, AUB_TRACE_KERNEL_INSTRUCTIONS, offset, size);
266
267 return offset;
268 }
269
270 /*
271 * gen7_fill_vertex_buffer_data populate vertex buffer with data.
272 *
273 * The vertex buffer consists of 3 vertices to construct a RECTLIST. The 4th
274 * vertex is implied (automatically derived by the HW). Each element has the
275 * destination offset, and the normalized texture offset (src). The rectangle
276 * itself will span the entire subsurface to be copied.
277 *
278 * see gen6_emit_vertex_elements
279 */
280 static uint32_t
gen7_fill_vertex_buffer_data(struct intel_batchbuffer * batch,struct annotations_context * aub,const struct igt_buf * src,uint32_t src_x,uint32_t src_y,uint32_t dst_x,uint32_t dst_y,uint32_t width,uint32_t height)281 gen7_fill_vertex_buffer_data(struct intel_batchbuffer *batch,
282 struct annotations_context *aub,
283 const struct igt_buf *src,
284 uint32_t src_x, uint32_t src_y,
285 uint32_t dst_x, uint32_t dst_y,
286 uint32_t width, uint32_t height)
287 {
288 void *start;
289 uint32_t offset;
290
291 intel_batchbuffer_align(batch, 8);
292 start = batch->ptr;
293
294 emit_vertex_2s(batch, dst_x + width, dst_y + height);
295 emit_vertex_normalized(batch, src_x + width, igt_buf_width(src));
296 emit_vertex_normalized(batch, src_y + height, igt_buf_height(src));
297
298 emit_vertex_2s(batch, dst_x, dst_y + height);
299 emit_vertex_normalized(batch, src_x, igt_buf_width(src));
300 emit_vertex_normalized(batch, src_y + height, igt_buf_height(src));
301
302 emit_vertex_2s(batch, dst_x, dst_y);
303 emit_vertex_normalized(batch, src_x, igt_buf_width(src));
304 emit_vertex_normalized(batch, src_y, igt_buf_height(src));
305
306 offset = intel_batchbuffer_subdata_offset(batch, start);
307 annotation_add_state(aub, AUB_TRACE_VERTEX_BUFFER,
308 offset, 3 * VERTEX_SIZE);
309 return offset;
310 }
311
312 /*
313 * gen6_emit_vertex_elements - The vertex elements describe the contents of the
314 * vertex buffer. We pack the vertex buffer in a semi weird way, conforming to
315 * what gen6_rendercopy did. The most straightforward would be to store
316 * everything as floats.
317 *
318 * see gen7_fill_vertex_buffer_data() for where the corresponding elements are
319 * packed.
320 */
321 static void
gen6_emit_vertex_elements(struct intel_batchbuffer * batch)322 gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
323 /*
324 * The VUE layout
325 * dword 0-3: pad (0, 0, 0. 0)
326 * dword 4-7: position (x, y, 0, 1.0),
327 * dword 8-11: texture coordinate 0 (u0, v0, 0, 1.0)
328 */
329 OUT_BATCH(GEN4_3DSTATE_VERTEX_ELEMENTS | (3 * 2 + 1 - 2));
330
331 /* Element state 0. These are 4 dwords of 0 required for the VUE format.
332 * We don't really know or care what they do.
333 */
334 OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
335 SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
336 0 << VE0_OFFSET_SHIFT); /* we specify 0, but it's really does not exist */
337 OUT_BATCH(GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
338 GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
339 GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
340 GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
341
342 /* Element state 1 - Our "destination" vertices. These are passed down
343 * through the pipeline, and eventually make it to the pixel shader as
344 * the offsets in the destination surface. It's packed as the 16
345 * signed/scaled because of gen6 rendercopy. I see no particular reason
346 * for doing this though.
347 */
348 OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
349 SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
350 0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
351 OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
352 GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
353 GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
354 GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
355
356 /* Element state 2. Last but not least we store the U,V components as
357 * normalized floats. These will be used in the pixel shader to sample
358 * from the source buffer.
359 */
360 OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
361 SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
362 4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */
363 OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
364 GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
365 GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
366 GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
367 }
368
369 /*
370 * gen8_emit_vertex_buffer emit the vertex buffers command
371 *
372 * @batch
373 * @offset - bytw offset within the @batch where the vertex buffer starts.
374 */
gen8_emit_vertex_buffer(struct intel_batchbuffer * batch,uint32_t offset)375 static void gen8_emit_vertex_buffer(struct intel_batchbuffer *batch,
376 uint32_t offset) {
377 OUT_BATCH(GEN4_3DSTATE_VERTEX_BUFFERS | (1 + (4 * 1) - 2));
378 OUT_BATCH(0 << GEN6_VB0_BUFFER_INDEX_SHIFT | /* VB 0th index */
379 GEN8_VB0_BUFFER_ADDR_MOD_EN | /* Address Modify Enable */
380 VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT);
381 OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, offset);
382 OUT_BATCH(3 * VERTEX_SIZE);
383 }
384
385 static uint32_t
gen6_create_cc_state(struct intel_batchbuffer * batch,struct annotations_context * aub)386 gen6_create_cc_state(struct intel_batchbuffer *batch,
387 struct annotations_context *aub)
388 {
389 struct gen6_color_calc_state *cc_state;
390 uint32_t offset;
391
392 cc_state = intel_batchbuffer_subdata_alloc(batch,
393 sizeof(*cc_state), 64);
394 offset = intel_batchbuffer_subdata_offset(batch, cc_state);
395 annotation_add_state(aub, AUB_TRACE_CC_STATE,
396 offset, sizeof(*cc_state));
397
398 return offset;
399 }
400
401 static uint32_t
gen8_create_blend_state(struct intel_batchbuffer * batch,struct annotations_context * aub)402 gen8_create_blend_state(struct intel_batchbuffer *batch,
403 struct annotations_context *aub)
404 {
405 struct gen8_blend_state *blend;
406 int i;
407 uint32_t offset;
408
409 blend = intel_batchbuffer_subdata_alloc(batch, sizeof(*blend), 64);
410 offset = intel_batchbuffer_subdata_offset(batch, blend);
411 annotation_add_state(aub, AUB_TRACE_BLEND_STATE,
412 offset, sizeof(*blend));
413
414 for (i = 0; i < 16; i++) {
415 blend->bs[i].dest_blend_factor = GEN6_BLENDFACTOR_ZERO;
416 blend->bs[i].source_blend_factor = GEN6_BLENDFACTOR_ONE;
417 blend->bs[i].color_blend_func = GEN6_BLENDFUNCTION_ADD;
418 blend->bs[i].pre_blend_color_clamp = 1;
419 blend->bs[i].color_buffer_blend = 0;
420 }
421
422 return offset;
423 }
424
425 static uint32_t
gen6_create_cc_viewport(struct intel_batchbuffer * batch,struct annotations_context * aub)426 gen6_create_cc_viewport(struct intel_batchbuffer *batch,
427 struct annotations_context *aub)
428 {
429 struct gen4_cc_viewport *vp;
430 uint32_t offset;
431
432 vp = intel_batchbuffer_subdata_alloc(batch, sizeof(*vp), 32);
433 offset = intel_batchbuffer_subdata_offset(batch, vp);
434 annotation_add_state(aub, AUB_TRACE_CC_VP_STATE,
435 offset, sizeof(*vp));
436
437 /* XXX I don't understand this */
438 vp->min_depth = -1.e35;
439 vp->max_depth = 1.e35;
440
441 return offset;
442 }
443
444 static uint32_t
gen7_create_sf_clip_viewport(struct intel_batchbuffer * batch,struct annotations_context * aub)445 gen7_create_sf_clip_viewport(struct intel_batchbuffer *batch,
446 struct annotations_context *aub)
447 {
448 /* XXX these are likely not needed */
449 struct gen7_sf_clip_viewport *scv_state;
450 uint32_t offset;
451
452 scv_state = intel_batchbuffer_subdata_alloc(batch,
453 sizeof(*scv_state), 64);
454 offset = intel_batchbuffer_subdata_offset(batch, scv_state);
455 annotation_add_state(aub, AUB_TRACE_CLIP_VP_STATE,
456 offset, sizeof(*scv_state));
457
458 scv_state->guardband.xmin = 0;
459 scv_state->guardband.xmax = 1.0f;
460 scv_state->guardband.ymin = 0;
461 scv_state->guardband.ymax = 1.0f;
462
463 return offset;
464 }
465
466 static uint32_t
gen6_create_scissor_rect(struct intel_batchbuffer * batch,struct annotations_context * aub)467 gen6_create_scissor_rect(struct intel_batchbuffer *batch,
468 struct annotations_context *aub)
469 {
470 struct gen6_scissor_rect *scissor;
471 uint32_t offset;
472
473 scissor = intel_batchbuffer_subdata_alloc(batch, sizeof(*scissor), 64);
474 offset = intel_batchbuffer_subdata_offset(batch, scissor);
475 annotation_add_state(aub, AUB_TRACE_SCISSOR_STATE,
476 offset, sizeof(*scissor));
477
478 return offset;
479 }
480
481 static void
gen8_emit_sip(struct intel_batchbuffer * batch)482 gen8_emit_sip(struct intel_batchbuffer *batch) {
483 OUT_BATCH(GEN4_STATE_SIP | (3 - 2));
484 OUT_BATCH(0);
485 OUT_BATCH(0);
486 }
487
488 static void
gen7_emit_push_constants(struct intel_batchbuffer * batch)489 gen7_emit_push_constants(struct intel_batchbuffer *batch) {
490 OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS);
491 OUT_BATCH(0);
492 OUT_BATCH(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_HS);
493 OUT_BATCH(0);
494 OUT_BATCH(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_DS);
495 OUT_BATCH(0);
496 OUT_BATCH(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS);
497 OUT_BATCH(0);
498 OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS);
499 OUT_BATCH(0);
500 }
501
502 static void
gen8_emit_state_base_address(struct intel_batchbuffer * batch)503 gen8_emit_state_base_address(struct intel_batchbuffer *batch) {
504 OUT_BATCH(GEN4_STATE_BASE_ADDRESS | (16 - 2));
505
506 /* general */
507 OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
508 OUT_BATCH(0);
509
510 /* stateless data port */
511 OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
512
513 /* surface */
514 OUT_RELOC(batch->bo, I915_GEM_DOMAIN_SAMPLER, 0, BASE_ADDRESS_MODIFY);
515
516 /* dynamic */
517 OUT_RELOC(batch->bo, I915_GEM_DOMAIN_RENDER | I915_GEM_DOMAIN_INSTRUCTION,
518 0, BASE_ADDRESS_MODIFY);
519
520 /* indirect */
521 OUT_BATCH(0);
522 OUT_BATCH(0);
523
524 /* instruction */
525 OUT_RELOC(batch->bo, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
526
527 /* general state buffer size */
528 OUT_BATCH(0xfffff000 | 1);
529 /* dynamic state buffer size */
530 OUT_BATCH(1 << 12 | 1);
531 /* indirect object buffer size */
532 OUT_BATCH(0xfffff000 | 1);
533 /* intruction buffer size */
534 OUT_BATCH(1 << 12 | 1);
535 }
536
537 static void
gen7_emit_urb(struct intel_batchbuffer * batch)538 gen7_emit_urb(struct intel_batchbuffer *batch) {
539 /* XXX: Min valid values from mesa */
540 const int vs_entries = 64;
541 const int vs_size = 2;
542 const int vs_start = 2;
543
544 OUT_BATCH(GEN7_3DSTATE_URB_VS);
545 OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25));
546 OUT_BATCH(GEN7_3DSTATE_URB_GS);
547 OUT_BATCH(vs_start << 25);
548 OUT_BATCH(GEN7_3DSTATE_URB_HS);
549 OUT_BATCH(vs_start << 25);
550 OUT_BATCH(GEN7_3DSTATE_URB_DS);
551 OUT_BATCH(vs_start << 25);
552 }
553
554 static void
gen8_emit_cc(struct intel_batchbuffer * batch)555 gen8_emit_cc(struct intel_batchbuffer *batch) {
556 OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS);
557 OUT_BATCH(cc.blend_state | 1);
558
559 OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS);
560 OUT_BATCH(cc.cc_state | 1);
561 }
562
563 static void
gen8_emit_multisample(struct intel_batchbuffer * batch)564 gen8_emit_multisample(struct intel_batchbuffer *batch) {
565 OUT_BATCH(GEN8_3DSTATE_MULTISAMPLE);
566 OUT_BATCH(0);
567
568 OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK);
569 OUT_BATCH(1);
570 }
571
572 static void
gen8_emit_vs(struct intel_batchbuffer * batch)573 gen8_emit_vs(struct intel_batchbuffer *batch) {
574 OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS);
575 OUT_BATCH(0);
576
577 OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS);
578 OUT_BATCH(0);
579
580 OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | (11 - 2));
581 OUT_BATCH(0);
582 OUT_BATCH(0);
583 OUT_BATCH(0);
584 OUT_BATCH(0);
585 OUT_BATCH(0);
586 OUT_BATCH(0);
587 OUT_BATCH(0);
588 OUT_BATCH(0);
589 OUT_BATCH(0);
590 OUT_BATCH(0);
591
592 OUT_BATCH(GEN6_3DSTATE_VS | (9-2));
593 OUT_BATCH(0);
594 OUT_BATCH(0);
595 OUT_BATCH(0);
596 OUT_BATCH(0);
597 OUT_BATCH(0);
598 OUT_BATCH(0);
599 OUT_BATCH(0);
600 OUT_BATCH(0);
601 }
602
603 static void
gen8_emit_hs(struct intel_batchbuffer * batch)604 gen8_emit_hs(struct intel_batchbuffer *batch) {
605 OUT_BATCH(GEN7_3DSTATE_CONSTANT_HS | (11 - 2));
606 OUT_BATCH(0);
607 OUT_BATCH(0);
608 OUT_BATCH(0);
609 OUT_BATCH(0);
610 OUT_BATCH(0);
611 OUT_BATCH(0);
612 OUT_BATCH(0);
613 OUT_BATCH(0);
614 OUT_BATCH(0);
615 OUT_BATCH(0);
616
617 OUT_BATCH(GEN7_3DSTATE_HS | (9-2));
618 OUT_BATCH(0);
619 OUT_BATCH(0);
620 OUT_BATCH(0);
621 OUT_BATCH(0);
622 OUT_BATCH(0);
623 OUT_BATCH(0);
624 OUT_BATCH(0);
625 OUT_BATCH(0);
626
627 OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS);
628 OUT_BATCH(0);
629
630 OUT_BATCH(GEN8_3DSTATE_SAMPLER_STATE_POINTERS_HS);
631 OUT_BATCH(0);
632 }
633
634 static void
gen8_emit_gs(struct intel_batchbuffer * batch)635 gen8_emit_gs(struct intel_batchbuffer *batch) {
636 OUT_BATCH(GEN6_3DSTATE_CONSTANT_GS | (11 - 2));
637 OUT_BATCH(0);
638 OUT_BATCH(0);
639 OUT_BATCH(0);
640 OUT_BATCH(0);
641 OUT_BATCH(0);
642 OUT_BATCH(0);
643 OUT_BATCH(0);
644 OUT_BATCH(0);
645 OUT_BATCH(0);
646 OUT_BATCH(0);
647
648 OUT_BATCH(GEN6_3DSTATE_GS | (10-2));
649 OUT_BATCH(0);
650 OUT_BATCH(0);
651 OUT_BATCH(0);
652 OUT_BATCH(0);
653 OUT_BATCH(0);
654 OUT_BATCH(0);
655 OUT_BATCH(0);
656 OUT_BATCH(0);
657 OUT_BATCH(0);
658
659 OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS);
660 OUT_BATCH(0);
661
662 OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS);
663 OUT_BATCH(0);
664 }
665
666 static void
gen8_emit_ds(struct intel_batchbuffer * batch)667 gen8_emit_ds(struct intel_batchbuffer *batch) {
668 OUT_BATCH(GEN7_3DSTATE_CONSTANT_DS | (11 - 2));
669 OUT_BATCH(0);
670 OUT_BATCH(0);
671 OUT_BATCH(0);
672 OUT_BATCH(0);
673 OUT_BATCH(0);
674 OUT_BATCH(0);
675 OUT_BATCH(0);
676 OUT_BATCH(0);
677 OUT_BATCH(0);
678 OUT_BATCH(0);
679
680 OUT_BATCH(GEN7_3DSTATE_DS | (9-2));
681 OUT_BATCH(0);
682 OUT_BATCH(0);
683 OUT_BATCH(0);
684 OUT_BATCH(0);
685 OUT_BATCH(0);
686 OUT_BATCH(0);
687 OUT_BATCH(0);
688 OUT_BATCH(0);
689
690 OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS);
691 OUT_BATCH(0);
692
693 OUT_BATCH(GEN8_3DSTATE_SAMPLER_STATE_POINTERS_DS);
694 OUT_BATCH(0);
695 }
696
697 static void
gen8_emit_wm_hz_op(struct intel_batchbuffer * batch)698 gen8_emit_wm_hz_op(struct intel_batchbuffer *batch) {
699 OUT_BATCH(GEN8_3DSTATE_WM_HZ_OP | (5-2));
700 OUT_BATCH(0);
701 OUT_BATCH(0);
702 OUT_BATCH(0);
703 OUT_BATCH(0);
704 }
705
706 static void
gen8_emit_null_state(struct intel_batchbuffer * batch)707 gen8_emit_null_state(struct intel_batchbuffer *batch) {
708 gen8_emit_wm_hz_op(batch);
709 gen8_emit_hs(batch);
710 OUT_BATCH(GEN7_3DSTATE_TE | (4-2));
711 OUT_BATCH(0);
712 OUT_BATCH(0);
713 OUT_BATCH(0);
714 gen8_emit_gs(batch);
715 gen8_emit_ds(batch);
716 gen8_emit_vs(batch);
717 }
718
719 static void
gen7_emit_clip(struct intel_batchbuffer * batch)720 gen7_emit_clip(struct intel_batchbuffer *batch) {
721 OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2));
722 OUT_BATCH(0);
723 OUT_BATCH(0); /* pass-through */
724 OUT_BATCH(0);
725 }
726
727 static void
gen8_emit_sf(struct intel_batchbuffer * batch)728 gen8_emit_sf(struct intel_batchbuffer *batch)
729 {
730 int i;
731
732 OUT_BATCH(GEN7_3DSTATE_SBE | (4 - 2));
733 OUT_BATCH(1 << GEN7_SBE_NUM_OUTPUTS_SHIFT |
734 GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH |
735 GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET |
736 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
737 1 << GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
738 OUT_BATCH(0);
739 OUT_BATCH(0);
740
741 OUT_BATCH(GEN8_3DSTATE_SBE_SWIZ | (11 - 2));
742 for (i = 0; i < 8; i++)
743 OUT_BATCH(0);
744 OUT_BATCH(0);
745 OUT_BATCH(0);
746
747 OUT_BATCH(GEN8_3DSTATE_RASTER | (5 - 2));
748 OUT_BATCH(GEN8_RASTER_FRONT_WINDING_CCW | GEN8_RASTER_CULL_NONE);
749 OUT_BATCH(0);
750 OUT_BATCH(0);
751 OUT_BATCH(0);
752
753 OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2));
754 OUT_BATCH(0);
755 OUT_BATCH(0);
756 OUT_BATCH(0);
757 }
758
759 static void
gen8_emit_ps(struct intel_batchbuffer * batch,uint32_t kernel)760 gen8_emit_ps(struct intel_batchbuffer *batch, uint32_t kernel) {
761 const int max_threads = 63;
762
763 OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2));
764 OUT_BATCH(/* XXX: I don't understand the BARYCENTRIC stuff, but it
765 * appears we need it to put our setup data in the place we
766 * expect (g6, see below) */
767 GEN8_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC);
768
769 OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (11-2));
770 OUT_BATCH(0);
771 OUT_BATCH(0);
772 OUT_BATCH(0);
773 OUT_BATCH(0);
774 OUT_BATCH(0);
775 OUT_BATCH(0);
776 OUT_BATCH(0);
777 OUT_BATCH(0);
778 OUT_BATCH(0);
779 OUT_BATCH(0);
780
781 OUT_BATCH(GEN7_3DSTATE_PS | (12-2));
782 OUT_BATCH(kernel);
783 OUT_BATCH(0); /* kernel hi */
784 OUT_BATCH(1 << GEN6_3DSTATE_WM_SAMPLER_COUNT_SHIFT |
785 2 << GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT);
786 OUT_BATCH(0); /* scratch space stuff */
787 OUT_BATCH(0); /* scratch hi */
788 OUT_BATCH((max_threads - 1) << GEN8_3DSTATE_PS_MAX_THREADS_SHIFT |
789 GEN6_3DSTATE_WM_16_DISPATCH_ENABLE);
790 OUT_BATCH(6 << GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT);
791 OUT_BATCH(0); // kernel 1
792 OUT_BATCH(0); /* kernel 1 hi */
793 OUT_BATCH(0); // kernel 2
794 OUT_BATCH(0); /* kernel 2 hi */
795
796 OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2));
797 OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
798
799 OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2));
800 OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID | GEN8_PSX_ATTRIBUTE_ENABLE);
801 }
802
803 static void
gen8_emit_depth(struct intel_batchbuffer * batch)804 gen8_emit_depth(struct intel_batchbuffer *batch) {
805 OUT_BATCH(GEN8_3DSTATE_WM_DEPTH_STENCIL | (3 - 2));
806 OUT_BATCH(0);
807 OUT_BATCH(0);
808
809 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (8-2));
810 OUT_BATCH(0);
811 OUT_BATCH(0);
812 OUT_BATCH(0);
813 OUT_BATCH(0);
814 OUT_BATCH(0);
815 OUT_BATCH(0);
816 OUT_BATCH(0);
817
818 OUT_BATCH(GEN8_3DSTATE_HIER_DEPTH_BUFFER | (5 - 2));
819 OUT_BATCH(0);
820 OUT_BATCH(0);
821 OUT_BATCH(0);
822 OUT_BATCH(0);
823
824 OUT_BATCH(GEN8_3DSTATE_STENCIL_BUFFER | (5 - 2));
825 OUT_BATCH(0);
826 OUT_BATCH(0);
827 OUT_BATCH(0);
828 OUT_BATCH(0);
829 }
830
831 static void
gen7_emit_clear(struct intel_batchbuffer * batch)832 gen7_emit_clear(struct intel_batchbuffer *batch) {
833 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS | (3-2));
834 OUT_BATCH(0);
835 OUT_BATCH(1); // clear valid
836 }
837
838 static void
gen6_emit_drawing_rectangle(struct intel_batchbuffer * batch,const struct igt_buf * dst)839 gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch, const struct igt_buf *dst)
840 {
841 OUT_BATCH(GEN4_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
842 OUT_BATCH(0);
843 OUT_BATCH((igt_buf_height(dst) - 1) << 16 | (igt_buf_width(dst) - 1));
844 OUT_BATCH(0);
845 }
846
gen8_emit_vf_topology(struct intel_batchbuffer * batch)847 static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
848 {
849 OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY);
850 OUT_BATCH(_3DPRIM_RECTLIST);
851 }
852
853 /* Vertex elements MUST be defined before this according to spec */
gen8_emit_primitive(struct intel_batchbuffer * batch,uint32_t offset)854 static void gen8_emit_primitive(struct intel_batchbuffer *batch, uint32_t offset)
855 {
856 OUT_BATCH(GEN8_3DSTATE_VF_INSTANCING | (3 - 2));
857 OUT_BATCH(0);
858 OUT_BATCH(0);
859
860 OUT_BATCH(GEN4_3DPRIMITIVE | (7-2));
861 OUT_BATCH(0); /* gen8+ ignore the topology type field */
862 OUT_BATCH(3); /* vertex count */
863 OUT_BATCH(0); /* We're specifying this instead with offset in GEN6_3DSTATE_VERTEX_BUFFERS */
864 OUT_BATCH(1); /* single instance */
865 OUT_BATCH(0); /* start instance location */
866 OUT_BATCH(0); /* index buffer offset, ignored */
867 }
868
869 /* The general rule is if it's named gen6 it is directly copied from
870 * gen6_render_copyfunc.
871 *
872 * This sets up most of the 3d pipeline, and most of that to NULL state. The
873 * docs aren't specific about exactly what must be set up NULL, but the general
874 * rule is we could be run at any time, and so the most state we set to NULL,
875 * the better our odds of success.
876 *
877 * +---------------+ <---- 4096
878 * | ^ |
879 * | | |
880 * | various |
881 * | state |
882 * | | |
883 * |_______|_______| <---- 2048 + ?
884 * | ^ |
885 * | | |
886 * | batch |
887 * | commands |
888 * | | |
889 * | | |
890 * +---------------+ <---- 0 + ?
891 *
892 * The batch commands point to state within tthe batch, so all state offsets should be
893 * 0 < offset < 4096. Both commands and state build upwards, and are constructed
894 * in that order. This means too many batch commands can delete state if not
895 * careful.
896 *
897 */
898
899 #define BATCH_STATE_SPLIT 2048
900
gen8_render_copyfunc(struct intel_batchbuffer * batch,drm_intel_context * context,const struct igt_buf * src,unsigned src_x,unsigned src_y,unsigned width,unsigned height,const struct igt_buf * dst,unsigned dst_x,unsigned dst_y)901 void gen8_render_copyfunc(struct intel_batchbuffer *batch,
902 drm_intel_context *context,
903 const struct igt_buf *src, unsigned src_x, unsigned src_y,
904 unsigned width, unsigned height,
905 const struct igt_buf *dst, unsigned dst_x, unsigned dst_y)
906 {
907 struct annotations_context aub_annotations;
908 uint32_t ps_sampler_state, ps_kernel_off, ps_binding_table;
909 uint32_t scissor_state;
910 uint32_t vertex_buffer;
911 uint32_t batch_end;
912
913 igt_assert(src->bpp == dst->bpp);
914 intel_batchbuffer_flush_with_context(batch, context);
915
916 intel_batchbuffer_align(batch, 8);
917
918 batch->ptr = &batch->buffer[BATCH_STATE_SPLIT];
919
920 annotation_init(&aub_annotations);
921
922 ps_binding_table = gen8_bind_surfaces(batch, &aub_annotations,
923 src, dst);
924 ps_sampler_state = gen8_create_sampler(batch, &aub_annotations);
925 ps_kernel_off = gen8_fill_ps(batch, &aub_annotations,
926 ps_kernel, sizeof(ps_kernel));
927 vertex_buffer = gen7_fill_vertex_buffer_data(batch, &aub_annotations,
928 src,
929 src_x, src_y,
930 dst_x, dst_y,
931 width, height);
932 cc.cc_state = gen6_create_cc_state(batch, &aub_annotations);
933 cc.blend_state = gen8_create_blend_state(batch, &aub_annotations);
934 viewport.cc_state = gen6_create_cc_viewport(batch, &aub_annotations);
935 viewport.sf_clip_state = gen7_create_sf_clip_viewport(batch, &aub_annotations);
936 scissor_state = gen6_create_scissor_rect(batch, &aub_annotations);
937 /* TODO: theree is other state which isn't setup */
938
939 igt_assert(batch->ptr < &batch->buffer[4095]);
940
941 batch->ptr = batch->buffer;
942
943 /* Start emitting the commands. The order roughly follows the mesa blorp
944 * order */
945 OUT_BATCH(G4X_PIPELINE_SELECT | PIPELINE_SELECT_3D);
946
947 gen8_emit_sip(batch);
948
949 gen7_emit_push_constants(batch);
950
951 gen8_emit_state_base_address(batch);
952
953 OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC);
954 OUT_BATCH(viewport.cc_state);
955 OUT_BATCH(GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP);
956 OUT_BATCH(viewport.sf_clip_state);
957
958 gen7_emit_urb(batch);
959
960 gen8_emit_cc(batch);
961
962 gen8_emit_multisample(batch);
963
964 gen8_emit_null_state(batch);
965
966 OUT_BATCH(GEN7_3DSTATE_STREAMOUT | (5-2));
967 OUT_BATCH(0);
968 OUT_BATCH(0);
969 OUT_BATCH(0);
970 OUT_BATCH(0);
971
972 gen7_emit_clip(batch);
973
974 gen8_emit_sf(batch);
975
976 OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS);
977 OUT_BATCH(ps_binding_table);
978
979 OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS);
980 OUT_BATCH(ps_sampler_state);
981
982 gen8_emit_ps(batch, ps_kernel_off);
983
984 OUT_BATCH(GEN8_3DSTATE_SCISSOR_STATE_POINTERS);
985 OUT_BATCH(scissor_state);
986
987 gen8_emit_depth(batch);
988
989 gen7_emit_clear(batch);
990
991 gen6_emit_drawing_rectangle(batch, dst);
992
993 gen8_emit_vertex_buffer(batch, vertex_buffer);
994 gen6_emit_vertex_elements(batch);
995
996 gen8_emit_vf_topology(batch);
997 gen8_emit_primitive(batch, vertex_buffer);
998
999 OUT_BATCH(MI_BATCH_BUFFER_END);
1000
1001 batch_end = intel_batchbuffer_align(batch, 8);
1002 igt_assert(batch_end < BATCH_STATE_SPLIT);
1003 annotation_add_batch(&aub_annotations, batch_end);
1004
1005 dump_batch(batch);
1006
1007 annotation_flush(&aub_annotations, batch);
1008
1009 gen6_render_flush(batch, context, batch_end);
1010 intel_batchbuffer_reset(batch);
1011 }
1012