1/*
2 * Copyright 2015 Google Inc. All rights reserved.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *     http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17// To run, use the `javascript_sample.sh` script.
18
19var assert = require('assert');
20var flatbuffers = require('../js/flatbuffers').flatbuffers;
21var MyGame = require('./monster_generated').MyGame;
22
23// Example how to use FlatBuffers to create and read binary buffers.
24function main() {
25  var builder = new flatbuffers.Builder(0);
26
27  // Create some weapons for our Monster ('Sword' and 'Axe').
28  var weaponOne = builder.createString('Sword');
29  var weaponTwo = builder.createString('Axe');
30
31  MyGame.Sample.Weapon.startWeapon(builder);
32  MyGame.Sample.Weapon.addName(builder, weaponOne);
33  MyGame.Sample.Weapon.addDamage(builder, 3);
34  var sword = MyGame.Sample.Weapon.endWeapon(builder);
35
36  MyGame.Sample.Weapon.startWeapon(builder);
37  MyGame.Sample.Weapon.addName(builder, weaponTwo);
38  MyGame.Sample.Weapon.addDamage(builder, 5);
39  var axe = MyGame.Sample.Weapon.endWeapon(builder);
40
41  // Serialize the FlatBuffer data.
42  var name = builder.createString('Orc');
43
44  var treasure = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
45  var inv = MyGame.Sample.Monster.createInventoryVector(builder, treasure);
46
47  var weaps = [sword, axe];
48  var weapons = MyGame.Sample.Monster.createWeaponsVector(builder, weaps);
49
50  var pos = MyGame.Sample.Vec3.createVec3(builder, 1.0, 2.0, 3.0);
51
52  MyGame.Sample.Monster.startMonster(builder);
53  MyGame.Sample.Monster.addPos(builder, pos);
54  MyGame.Sample.Monster.addHp(builder, 300);
55  MyGame.Sample.Monster.addColor(builder, MyGame.Sample.Color.Red)
56  MyGame.Sample.Monster.addName(builder, name);
57  MyGame.Sample.Monster.addInventory(builder, inv);
58  MyGame.Sample.Monster.addWeapons(builder, weapons);
59  MyGame.Sample.Monster.addEquippedType(builder, MyGame.Sample.Equipment.Weapon);
60  MyGame.Sample.Monster.addEquipped(builder, weaps[1]);
61  var orc = MyGame.Sample.Monster.endMonster(builder);
62
63  builder.finish(orc); // You may also call 'MyGame.Example.Monster.finishMonsterBuffer(builder, orc);'.
64
65  // We now have a FlatBuffer that can be stored on disk or sent over a network.
66
67  // ...Code to store to disk or send over a network goes here...
68
69  // Instead, we are going to access it right away, as if we just received it.
70
71  var buf = builder.dataBuffer();
72
73  // Get access to the root:
74  var monster = MyGame.Sample.Monster.getRootAsMonster(buf);
75
76  // Note: We did not set the `mana` field explicitly, so we get back the default value.
77  assert.equal(monster.mana(), 150);
78  assert.equal(monster.hp(), 300);
79  assert.equal(monster.name(), 'Orc');
80  assert.equal(monster.color(), MyGame.Sample.Color.Red);
81  assert.equal(monster.pos().x(), 1.0);
82  assert.equal(monster.pos().y(), 2.0);
83  assert.equal(monster.pos().z(), 3.0);
84
85  // Get and test the `inventory` FlatBuffer `vector`.
86  for (var i = 0; i < monster.inventoryLength(); i++) {
87    assert.equal(monster.inventory(i), i);
88  }
89
90  // Get and test the `weapons` FlatBuffer `vector` of `table`s.
91  var expectedWeaponNames = ['Sword', 'Axe'];
92  var expectedWeaponDamages = [3, 5];
93  for (var i = 0; i < monster.weaponsLength(); i++) {
94    assert.equal(monster.weapons(i).name(), expectedWeaponNames[i]);
95    assert.equal(monster.weapons(i).damage(), expectedWeaponDamages[i]);
96  }
97
98  // Get and test the `equipped` FlatBuffer `union`.
99  assert.equal(monster.equippedType(), MyGame.Sample.Equipment.Weapon);
100  assert.equal(monster.equipped(new MyGame.Sample.Weapon()).name(), 'Axe');
101  assert.equal(monster.equipped(new MyGame.Sample.Weapon()).damage(), 5);
102
103  console.log('The FlatBuffer was successfully created and verified!');
104}
105
106main();
107