1// Example IDL file for our monster's schema.
2
3namespace MyGame.Sample;
4
5enum Color:byte { Red = 0, Green, Blue = 2 }
6
7union Equipment { Weapon } // Optionally add more tables.
8
9struct Vec3 {
10  x:float;
11  y:float;
12  z:float;
13}
14
15table Monster {
16  pos:Vec3;
17  mana:short = 150;
18  hp:short = 100;
19  name:string;
20  friendly:bool = false (deprecated);
21  inventory:[ubyte];
22  color:Color = Blue;
23  weapons:[Weapon];
24  equipped:Equipment;
25  path:[Vec3];
26}
27
28table Weapon {
29  name:string;
30  damage:short;
31}
32
33root_type Monster;
34