1 // 2 // Copyright 2019 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 #ifndef COMPILER_TRANSLATOR_BUILTINSWORKAROUNDGLSL_H_ 8 #define COMPILER_TRANSLATOR_BUILTINSWORKAROUNDGLSL_H_ 9 10 #include "compiler/translator/tree_util/IntermTraverse.h" 11 12 #include "compiler/translator/Pragma.h" 13 14 namespace sh 15 { 16 17 ANGLE_NO_DISCARD bool ShaderBuiltinsWorkaround(TCompiler *compiler, 18 TIntermBlock *root, 19 TSymbolTable *symbolTable, 20 ShCompileOptions compileOptions); 21 22 } // namespace sh 23 24 #endif // COMPILER_TRANSLATOR_BUILTINSWORKAROUNDGLSL_H_ 25