1 // 2 // Copyright 2002 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 #ifndef COMPILER_TRANSLATOR_OUTPUTESSL_H_ 8 #define COMPILER_TRANSLATOR_OUTPUTESSL_H_ 9 10 #include "compiler/translator/OutputGLSLBase.h" 11 12 namespace sh 13 { 14 15 class TOutputESSL : public TOutputGLSLBase 16 { 17 public: 18 TOutputESSL(TInfoSinkBase &objSink, 19 ShHashFunction64 hashFunction, 20 NameMap &nameMap, 21 TSymbolTable *symbolTable, 22 sh::GLenum shaderType, 23 int shaderVersion, 24 bool forceHighp, 25 ShCompileOptions compileOptions); 26 27 protected: 28 bool writeVariablePrecision(TPrecision precision) override; 29 ImmutableString translateTextureFunction(const ImmutableString &name, 30 const ShCompileOptions &option) override; 31 32 private: 33 bool mForceHighp; 34 }; 35 36 } // namespace sh 37 38 #endif // COMPILER_TRANSLATOR_OUTPUTESSL_H_ 39