1 //
2 // Copyright 2021 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // EmulateFragColorData: Turn gl_FragColor and gl_FragData into normal fragment shader outputs.
7 // These built-ins are not supported by Vulkan.
8 //
9 
10 #ifndef COMPILER_TRANSLATOR_TREEOPS_VULKAN_EMULATEFRAGCOLORDATA_H_
11 #define COMPILER_TRANSLATOR_TREEOPS_VULKAN_EMULATEFRAGCOLORDATA_H_
12 
13 #include "common/angleutils.h"
14 
15 namespace sh
16 {
17 class TCompiler;
18 class TIntermBlock;
19 class TSymbolTable;
20 
21 ANGLE_NO_DISCARD bool EmulateFragColorData(TCompiler *compiler,
22                                            TIntermBlock *root,
23                                            TSymbolTable *symbolTable);
24 }  // namespace sh
25 
26 #endif  // COMPILER_TRANSLATOR_TREEOPS_VULKAN_EMULATEFRAGCOLORDATA_H_
27