1{ 2 "From ES 3.0.1 spec, table 3.15": 3 [ 4 [ "GL_ALPHA", "GL_RGBA" ], 5 [ "GL_LUMINANCE", "GL_RED" ], 6 [ "GL_LUMINANCE", "GL_RG" ], 7 [ "GL_LUMINANCE", "GL_RGB" ], 8 [ "GL_LUMINANCE", "GL_RGBA" ], 9 [ "GL_LUMINANCE_ALPHA", "GL_RGBA" ], 10 [ "GL_RED", "GL_RED" ], 11 [ "GL_RED", "GL_RG" ], 12 [ "GL_RED", "GL_RGB" ], 13 [ "GL_RED", "GL_RGBA" ], 14 [ "GL_RG", "GL_RG" ], 15 [ "GL_RG", "GL_RGB" ], 16 [ "GL_RG", "GL_RGBA" ], 17 [ "GL_RGB", "GL_RGB" ], 18 [ "GL_RGB", "GL_RGBA" ], 19 [ "GL_RGBA", "GL_RGBA" ] 20 ], 21 22 "Necessary for ANGLE back-buffers": 23 [ 24 [ "GL_ALPHA", "GL_BGRA_EXT" ], 25 [ "GL_LUMINANCE", "GL_BGRA_EXT" ], 26 [ "GL_LUMINANCE_ALPHA", "GL_BGRA_EXT" ], 27 [ "GL_RED", "GL_BGRA_EXT" ], 28 [ "GL_RG", "GL_BGRA_EXT" ], 29 [ "GL_RGB", "GL_BGRA_EXT" ], 30 [ "GL_RGBA", "GL_BGRA_EXT" ], 31 [ "GL_BGRA_EXT", "GL_BGRA_EXT" ], 32 33 [ "GL_RED_INTEGER", "GL_RED_INTEGER" ], 34 [ "GL_RED_INTEGER", "GL_RG_INTEGER" ], 35 [ "GL_RED_INTEGER", "GL_RGB_INTEGER" ], 36 [ "GL_RED_INTEGER", "GL_RGBA_INTEGER" ], 37 [ "GL_RG_INTEGER", "GL_RG_INTEGER" ], 38 [ "GL_RG_INTEGER", "GL_RGB_INTEGER" ], 39 [ "GL_RG_INTEGER", "GL_RGBA_INTEGER" ], 40 [ "GL_RGB_INTEGER", "GL_RGB_INTEGER" ], 41 [ "GL_RGB_INTEGER", "GL_RGBA_INTEGER" ], 42 [ "GL_RGBA_INTEGER", "GL_RGBA_INTEGER" ] 43 ] 44} 45