1{
2    "From ES 3.0.1 spec, table 3.15":
3    [
4        [ "GL_ALPHA", "GL_RGBA" ],
5        [ "GL_LUMINANCE", "GL_RED" ],
6        [ "GL_LUMINANCE", "GL_RG" ],
7        [ "GL_LUMINANCE", "GL_RGB" ],
8        [ "GL_LUMINANCE", "GL_RGBA" ],
9        [ "GL_LUMINANCE_ALPHA", "GL_RGBA" ],
10        [ "GL_RED", "GL_RED" ],
11        [ "GL_RED", "GL_RG" ],
12        [ "GL_RED", "GL_RGB" ],
13        [ "GL_RED", "GL_RGBA" ],
14        [ "GL_RG", "GL_RG" ],
15        [ "GL_RG", "GL_RGB" ],
16        [ "GL_RG", "GL_RGBA" ],
17        [ "GL_RGB", "GL_RGB" ],
18        [ "GL_RGB", "GL_RGBA" ],
19        [ "GL_RGBA", "GL_RGBA" ]
20    ],
21
22    "Necessary for ANGLE back-buffers":
23    [
24        [ "GL_ALPHA", "GL_BGRA_EXT" ],
25        [ "GL_LUMINANCE", "GL_BGRA_EXT" ],
26        [ "GL_LUMINANCE_ALPHA", "GL_BGRA_EXT" ],
27        [ "GL_RED", "GL_BGRA_EXT" ],
28        [ "GL_RG", "GL_BGRA_EXT" ],
29        [ "GL_RGB", "GL_BGRA_EXT" ],
30        [ "GL_RGBA", "GL_BGRA_EXT" ],
31        [ "GL_BGRA_EXT", "GL_BGRA_EXT" ],
32
33        [ "GL_RED_INTEGER", "GL_RED_INTEGER" ],
34        [ "GL_RED_INTEGER", "GL_RG_INTEGER" ],
35        [ "GL_RED_INTEGER", "GL_RGB_INTEGER" ],
36        [ "GL_RED_INTEGER", "GL_RGBA_INTEGER" ],
37        [ "GL_RG_INTEGER", "GL_RG_INTEGER" ],
38        [ "GL_RG_INTEGER", "GL_RGB_INTEGER" ],
39        [ "GL_RG_INTEGER", "GL_RGBA_INTEGER" ],
40        [ "GL_RGB_INTEGER", "GL_RGB_INTEGER" ],
41        [ "GL_RGB_INTEGER", "GL_RGBA_INTEGER" ],
42        [ "GL_RGBA_INTEGER", "GL_RGBA_INTEGER" ]
43    ]
44}
45