1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // angle_unittests_utils.h:
7 //   Helpers for mocking and unit testing.
8 
9 #ifndef TESTS_ANGLE_UNITTESTS_UTILS_H_
10 #define TESTS_ANGLE_UNITTESTS_UTILS_H_
11 
12 #include "libANGLE/Surface.h"
13 #include "libANGLE/renderer/ContextImpl.h"
14 #include "libANGLE/renderer/EGLImplFactory.h"
15 #include "libANGLE/renderer/GLImplFactory.h"
16 
17 namespace rx
18 {
19 
20 // Useful when mocking a part of the GLImplFactory class
21 class NullFactory : public GLImplFactory
22 {
23   public:
NullFactory()24     NullFactory() {}
25 
26     // Shader creation
createCompiler()27     CompilerImpl *createCompiler() override { return nullptr; }
createShader(const gl::ShaderState & data)28     ShaderImpl *createShader(const gl::ShaderState &data) override { return nullptr; }
createProgram(const gl::ProgramState & data)29     ProgramImpl *createProgram(const gl::ProgramState &data) override { return nullptr; }
30 
31     // Framebuffer creation
createFramebuffer(const gl::FramebufferState & data)32     FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override
33     {
34         return nullptr;
35     }
36 
37     // Texture creation
createTexture(const gl::TextureState & data)38     TextureImpl *createTexture(const gl::TextureState &data) override { return nullptr; }
39 
40     // Renderbuffer creation
createRenderbuffer(const gl::RenderbufferState & state)41     RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override
42     {
43         return nullptr;
44     }
45 
46     // Buffer creation
createBuffer(const gl::BufferState & state)47     BufferImpl *createBuffer(const gl::BufferState &state) override { return nullptr; }
48 
49     // Vertex Array creation
createVertexArray(const gl::VertexArrayState & data)50     VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override
51     {
52         return nullptr;
53     }
54 
55     // Query and Fence creation
createQuery(gl::QueryType type)56     QueryImpl *createQuery(gl::QueryType type) override { return nullptr; }
createFenceNV()57     FenceNVImpl *createFenceNV() override { return nullptr; }
createSync()58     SyncImpl *createSync() override { return nullptr; }
59 
60     // Transform Feedback creation
createTransformFeedback(const gl::TransformFeedbackState & state)61     TransformFeedbackImpl *createTransformFeedback(const gl::TransformFeedbackState &state) override
62     {
63         return nullptr;
64     }
65 
66     // Sampler object creation
createSampler(const gl::SamplerState & state)67     SamplerImpl *createSampler(const gl::SamplerState &state) override { return nullptr; }
68 
69     // Program Pipeline creation
createProgramPipeline(const gl::ProgramPipelineState & data)70     ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override
71     {
72         return nullptr;
73     }
74 
createSemaphore()75     SemaphoreImpl *createSemaphore() override { return nullptr; }
76 
createOverlay(const gl::OverlayState & state)77     OverlayImpl *createOverlay(const gl::OverlayState &state) override { return nullptr; }
78 };
79 
80 // A class with all the factory methods mocked.
81 class MockGLFactory : public GLImplFactory
82 {
83   public:
84     MOCK_METHOD1(createContext, ContextImpl *(const gl::State &));
85     MOCK_METHOD0(createCompiler, CompilerImpl *());
86     MOCK_METHOD1(createShader, ShaderImpl *(const gl::ShaderState &));
87     MOCK_METHOD1(createProgram, ProgramImpl *(const gl::ProgramState &));
88     MOCK_METHOD1(createProgramPipeline, ProgramPipelineImpl *(const gl::ProgramPipelineState &));
89     MOCK_METHOD1(createFramebuffer, FramebufferImpl *(const gl::FramebufferState &));
90     MOCK_METHOD0(createMemoryObject, MemoryObjectImpl *());
91     MOCK_METHOD1(createTexture, TextureImpl *(const gl::TextureState &));
92     MOCK_METHOD1(createRenderbuffer, RenderbufferImpl *(const gl::RenderbufferState &));
93     MOCK_METHOD1(createBuffer, BufferImpl *(const gl::BufferState &));
94     MOCK_METHOD1(createVertexArray, VertexArrayImpl *(const gl::VertexArrayState &));
95     MOCK_METHOD1(createQuery, QueryImpl *(gl::QueryType type));
96     MOCK_METHOD0(createFenceNV, FenceNVImpl *());
97     MOCK_METHOD0(createSync, SyncImpl *());
98     MOCK_METHOD1(createTransformFeedback,
99                  TransformFeedbackImpl *(const gl::TransformFeedbackState &));
100     MOCK_METHOD1(createSampler, SamplerImpl *(const gl::SamplerState &));
101     MOCK_METHOD0(createSemaphore, SemaphoreImpl *());
102     MOCK_METHOD1(createOverlay, OverlayImpl *(const gl::OverlayState &));
103 };
104 
105 class MockEGLFactory : public EGLImplFactory
106 {
107   public:
108     MOCK_METHOD3(createWindowSurface,
109                  SurfaceImpl *(const egl::SurfaceState &,
110                                EGLNativeWindowType,
111                                const egl::AttributeMap &));
112     MOCK_METHOD2(createPbufferSurface,
113                  SurfaceImpl *(const egl::SurfaceState &, const egl::AttributeMap &));
114     MOCK_METHOD4(createPbufferFromClientBuffer,
115                  SurfaceImpl *(const egl::SurfaceState &,
116                                EGLenum,
117                                EGLClientBuffer,
118                                const egl::AttributeMap &));
119     MOCK_METHOD3(createPixmapSurface,
120                  SurfaceImpl *(const egl::SurfaceState &,
121                                NativePixmapType,
122                                const egl::AttributeMap &));
123     MOCK_METHOD4(createImage,
124                  ImageImpl *(const egl::ImageState &,
125                              const gl::Context *,
126                              EGLenum,
127                              const egl::AttributeMap &));
128     MOCK_METHOD5(createContext,
129                  ContextImpl *(const gl::State &,
130                                gl::ErrorSet *,
131                                const egl::Config *,
132                                const gl::Context *,
133                                const egl::AttributeMap &));
134     MOCK_METHOD2(createStreamProducerD3DTexture,
135                  StreamProducerImpl *(egl::Stream::ConsumerType, const egl::AttributeMap &));
136     MOCK_METHOD0(createShareGroup, ShareGroupImpl *());
137 };
138 
139 }  // namespace rx
140 
141 #endif  // TESTS_ANGLE_UNITTESTS_UTILS_H_
142