1 //
2 // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef SAMPLE_UTIL_TEXTURE_UTILS_H
8 #define SAMPLE_UTIL_TEXTURE_UTILS_H
9 
10 #include "util/gles_loader_autogen.h"
11 
12 GLuint CreateSimpleTexture2D();
13 GLuint CreateSimpleTextureCubemap();
14 
15 GLuint CreateMipMappedTexture2D();
16 
17 #endif  // SAMPLE_UTIL_TEXTURE_UTILS_H
18