1 CALL(flush)
2 CALL(callback)
3 CALL(fence_server_sync)
4 CALL(fence_server_signal)
5 CALL(destroy_query)
6 CALL(begin_query)
7 CALL(end_query)
8 CALL(get_query_result_resource)
9 CALL(render_condition)
10 CALL(bind_sampler_states)
11 CALL(set_framebuffer_state)
12 CALL(set_tess_state)
13 CALL(set_constant_buffer)
14 CALL(set_inlinable_constants)
15 CALL(set_scissor_states)
16 CALL(set_viewport_states)
17 CALL(set_window_rectangles)
18 CALL(set_sampler_views)
19 CALL(set_shader_images)
20 CALL(set_shader_buffers)
21 CALL(set_vertex_buffers)
22 CALL(set_stream_output_targets)
23 CALL(replace_buffer_storage)
24 CALL(transfer_flush_region)
25 CALL(transfer_unmap)
26 CALL(buffer_subdata)
27 CALL(texture_subdata)
28 CALL(emit_string_marker)
29 CALL(draw_vbo)
30 CALL(launch_grid)
31 CALL(resource_copy_region)
32 CALL(blit)
33 CALL(generate_mipmap)
34 CALL(flush_resource)
35 CALL(invalidate_resource)
36 CALL(clear)
37 CALL(clear_buffer)
38 CALL(clear_texture)
39 CALL(resource_commit)
40 CALL(set_active_query_state)
41 CALL(set_blend_color)
42 CALL(set_stencil_ref)
43 CALL(set_clip_state)
44 CALL(set_sample_mask)
45 CALL(set_min_samples)
46 CALL(set_polygon_stipple)
47 CALL(texture_barrier)
48 CALL(memory_barrier)
49 CALL(delete_texture_handle)
50 CALL(make_texture_handle_resident)
51 CALL(delete_image_handle)
52 CALL(make_image_handle_resident)
53 CALL(set_context_param)
54 CALL(set_frontend_noop)
55 
56 CALL(bind_blend_state)
57 CALL(bind_rasterizer_state)
58 CALL(bind_depth_stencil_alpha_state)
59 CALL(bind_compute_state)
60 CALL(bind_fs_state)
61 CALL(bind_vs_state)
62 CALL(bind_gs_state)
63 CALL(bind_tcs_state)
64 CALL(bind_tes_state)
65 CALL(bind_vertex_elements_state)
66 
67 CALL(delete_blend_state)
68 CALL(delete_rasterizer_state)
69 CALL(delete_depth_stencil_alpha_state)
70 CALL(delete_compute_state)
71 CALL(delete_fs_state)
72 CALL(delete_vs_state)
73 CALL(delete_gs_state)
74 CALL(delete_tcs_state)
75 CALL(delete_tes_state)
76 CALL(delete_vertex_elements_state)
77 CALL(delete_sampler_state)
78