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Searched refs:FP_NUM_VERTICES (Results 1 – 1 of 1) sorted by relevance

/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp26 static const int FP_NUM_VERTICES = 6; variable
28 static const float FP_VERTICES[FP_NUM_VERTICES * 3] = {
36 static const float FP_NORMALS[FP_NUM_VERTICES * 3] = {
44 static const float FP_TEX_COORDS[FP_NUM_VERTICES * 2] = {
154 mMesh = new Mesh(FP_VERTICES, FP_NORMALS, FP_TEX_COORDS, FP_NUM_VERTICES); in setUp()