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/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp28 static const float FP_VERTICES[FP_NUM_VERTICES * 3] = { variable
154 mMesh = new Mesh(FP_VERTICES, FP_NORMALS, FP_TEX_COORDS, FP_NUM_VERTICES); in setUp()