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/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp141 const float LIMIT_Y = mBoardHeight / 2.0f; in updateSceneGraphs() local
155 b->flock((const Boid**) &mBoids, NUM_BOIDS, i, LIMIT_X + MARGIN, LIMIT_Y + MARGIN); in updateSceneGraphs()
161 float y = pos->mY / (LIMIT_Y * BOID_SCALE); in updateSceneGraphs()