Searched refs:PI_180 (Results 1 – 1 of 1) sorted by relevance
640 final float PI_180 = (float) (Math.PI / 180); in testTransformShouldApplyMatrixToPointsAndPreserveRawPosition() local651 final float angle = (float) (i * ARC * PI_180); in testTransformShouldApplyMatrixToPointsAndPreserveRawPosition()690 final float angle = (float) ((i * ARC + ROTATION) * PI_180); in testTransformShouldApplyMatrixToPointsAndPreserveRawPosition()