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Searched refs:ReferenceRenderer (Results 1 – 3 of 3) sorted by relevance

/cts/tests/openglperf2/jni/reference/
DReferenceRenderer.cpp25 ReferenceRenderer::ReferenceRenderer(ANativeWindow* window) : in ReferenceRenderer() function in ReferenceRenderer
29 bool ReferenceRenderer::setUp(int workload) { in setUp()
66 bool ReferenceRenderer::tearDown() { in tearDown()
79 bool ReferenceRenderer::update(int frame) { in update()
81 int sceneId = frame / ReferenceRenderer::FRAMES_PER_SCENE; in update()
82 int localFrame = frame % ReferenceRenderer::FRAMES_PER_SCENE; in update()
88 void ReferenceRenderer::drawWorkload() { in drawWorkload()
DGLReference.cpp31 if (numFrames > (ReferenceRenderer::FRAMES_PER_SCENE * ReferenceRenderer::NUM_SCENES)) { in Java_android_opengl2_cts_reference_GLGameActivity_startBenchmark()
36 ReferenceRenderer* renderer = new ReferenceRenderer(nativeWindow); in Java_android_opengl2_cts_reference_GLGameActivity_startBenchmark()
40 setUpTimes, 0, ReferenceRenderer::NUM_SETUP_TIMES, renderer->mSetUpTimes); in Java_android_opengl2_cts_reference_GLGameActivity_startBenchmark()
DReferenceRenderer.h22 class ReferenceRenderer: public Renderer {
24 explicit ReferenceRenderer(ANativeWindow* window);
25 virtual ~ReferenceRenderer() {}; in ~ReferenceRenderer()