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Searched refs:eyeZ (Results 1 – 7 of 7) sorted by relevance

/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Utils/
DMathsUtils.java87 public static void setLookAtM(float[] rm, float eyeX, float eyeY, float eyeZ, in setLookAtM() argument
95 float zAxisZ = eyeZ - centerZ; in setLookAtM()
122 rm[3] = (xAxisX * eyeX) + (xAxisY * eyeY) + (xAxisZ * eyeZ); in setLookAtM()
127 rm[7] = (yAxisX * eyeX) + (yAxisY * eyeY) + (yAxisZ * eyeZ); in setLookAtM()
132 rm[11] = (zAxisX * eyeX) + (zAxisY * eyeY) + (zAxisZ * eyeZ); in setLookAtM()
/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp117 float eyeZ = 1.5f; in setUp() local
130 mViewMatrix = Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in setUp()
/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.cpp84 float eyeZ = 10.0f; in setUpViewMatrix() local
97 return Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in setUpViewMatrix()
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/
DBaseRenderer.java99 final float eyeZ = 0.0f; in resetViewMatrix() local
111 eyeX, eyeY, eyeZ, in resetViewMatrix()
115 eyeX, eyeY, eyeZ, in resetViewMatrix()
/cts/tests/openglperf2/jni/graphics/
DMatrix.h41 static Matrix* newLookAt(float eyeX, float eyeY, float eyeZ, float centerX,
DMatrix.cpp132 Matrix* Matrix::newLookAt(float eyeX, float eyeY, float eyeZ, float centerX, in newLookAt() argument
141 float fz = centerZ - eyeZ; in newLookAt()
186 m->translate(-eyeX, -eyeY, -eyeZ); in newLookAt()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp79 float eyeZ = 10.0f; in setUpViewMatrix() local
92 return Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in setUpViewMatrix()