Searched refs:iMax (Results 1 – 1 of 1) sorted by relevance
54 int iMax = nSlices + 1; in Sphere() local55 int nVertices = iMax * iMax; in Sphere()82 float[] vLineBuffer = new float[iMax * 5]; in Sphere()83 for (int i = 0; i < iMax; i++) { in Sphere()84 for (int j = 0; j < iMax; j++) { in Sphere()115 indexBuffer[index++] = (short) (i * iMax + j); in Sphere()116 indexBuffer[index++] = (short) (i1 * iMax + j); in Sphere()117 indexBuffer[index++] = (short) (i1 * iMax + j1); in Sphere()118 indexBuffer[index++] = (short) (i * iMax + j); in Sphere()119 indexBuffer[index++] = (short) (i1 * iMax + j1); in Sphere()[all …]