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Searched refs:input_textures_ (Results 1 – 2 of 2) sorted by relevance

/cts/hostsidetests/sustainedperf/shadertoy_android/jni/
Dshadertoy_shader.cpp52 input_textures_[ii].width = 0; in ShadertoyShader()
53 input_textures_[ii].height = 0; in ShadertoyShader()
54 input_textures_[ii].id = tex_ids[ii]; in ShadertoyShader()
59 …GLuint ids[] = { input_textures_[0].id, input_textures_[1].id, input_textures_[2].id, input_textur… in ~ShadertoyShader()
147 glBindTexture(GL_TEXTURE_2D, input_textures_[0].id); in PrepareForDraw()
149 glBindTexture(GL_TEXTURE_2D, input_textures_[1].id); in PrepareForDraw()
151 glBindTexture(GL_TEXTURE_2D, input_textures_[2].id); in PrepareForDraw()
153 glBindTexture(GL_TEXTURE_2D, input_textures_[3].id); in PrepareForDraw()
Dshadertoy_shader.h54 struct InputTextures input_textures_[4]; variable