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Searched refs:loadTexture (Results 1 – 5 of 5) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp114 mTextureIds.push_back(GLUtils::loadTexture("texture/fish_dark.png")); in setUpTextures()
115 mTextureIds.push_back(GLUtils::loadTexture("texture/background.png")); in setUpTextures()
116 mTextureIds.push_back(GLUtils::loadTexture("texture/water1.png")); in setUpTextures()
117 mTextureIds.push_back(GLUtils::loadTexture("texture/water2.png")); in setUpTextures()
/cts/tests/openglperf2/jni/graphics/
DGLUtils.cpp60 GLuint GLUtils::loadTexture(const char* path) { in loadTexture() function in GLUtils
67 jmethodID loadTexture = sEnv->GetStaticMethodID(activityClass, "loadTexture", in loadTexture() local
69 if (loadTexture == NULL) { in loadTexture()
74 textureId = sEnv->CallStaticIntMethod(activityClass, loadTexture, sAssetManager, pathStr); in loadTexture()
DGLUtils.h31 static GLuint loadTexture(const char* name);
/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.cpp119 mTextureIds.push_back(GLUtils::loadTexture("texture/arc.png")); in setUpTextures()
/cts/tests/openglperf2/src/android/opengl2/cts/reference/
DGLGameActivity.java146 public static int loadTexture(AssetManager manager, String path) { in loadTexture() method in GLGameActivity