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Searched refs:mFboHeight (Results 1 – 5 of 5) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.cpp30 mFboHeight = GLUtils::roundUpToSmallestPowerOf2(height); in GlowingScene()
31 mFboRatio = mFboWidth / mFboHeight; in GlowingScene()
34 mFboProjectionMatrix = setUpProjectionMatrix(mFboWidth, mFboHeight); in GlowingScene()
164 mFboWidth, mFboHeight); in updateSceneGraphs()
187 glViewport(0, 0, mFboWidth, mFboHeight); in draw()
DGlowingScene.h41 float mFboHeight; variable
/cts/tests/openglperf2/jni/graphics/
DRenderer.cpp147 mFboHeight = FBO_SIZE; in setUp()
154 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, mFboWidth, mFboHeight); in setUp()
159 mFboTexId = GLUtils::genTexture(mFboWidth, mFboHeight, 0); in setUp()
186 mFboHeight = 0; in setUp()
245 glViewport(0, 0, mFboWidth, mFboHeight); in draw()
DRenderer.h44 int mFboHeight;// Frame buffer height variable
/cts/tests/openglperf2/jni/primitive/contextswitch/
DContextSwitchRenderer.cpp216 glViewport(0, 0, mFboWidth, mFboHeight); in drawWorkload()
237 glViewport(0, 0, mFboWidth, mFboHeight); in drawWorkload()