Searched refs:mTranslateUniformHandle (Results 1 – 2 of 2) sorted by relevance
31 GLuint mTranslateUniformHandle; variable
101 mTranslateUniformHandle = glGetUniformLocation(mProgramId, "u_Translate"); in setUp()196 glUniform1f(mTranslateUniformHandle, (i * 0.2f) + TRANSLATION); in drawWorkload()