Searched refs:rotationQuaternion (Results 1 – 2 of 2) sorted by relevance
134 private float calculateRotation(float[] rotationQuaternion) { in calculateRotation() argument135 float qx = rotationQuaternion[0]; in calculateRotation()136 float qy = rotationQuaternion[1]; in calculateRotation()137 float qz = rotationQuaternion[2]; in calculateRotation()138 float qw = rotationQuaternion[3]; in calculateRotation()185 public RotationData handleRotation(float[] rotationQuaternion, float[] rotationLocation, in handleRotation() argument188 float eulerRotation = calculateRotation(rotationQuaternion); in handleRotation()
179 public RotationData getRotationData(float[] rotationQuaternion, float[] location) { in getRotationData() argument181 … rotationQuaternion, location, mReferencePath.getPathMarkers(), mDistanceOfPathToFail); in getRotationData()