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Searched refs:texCoords (Results 1 – 4 of 4) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DMesh.cpp16 Mesh::Mesh(const float* vertices, const float* normals, const float* texCoords, in Mesh() argument
20 mTexCoords(texCoords), in Mesh()
DGLUtils.cpp103 float* texCoords = new float[numVertices * 2]; in loadMesh() local
122 texCoords[tIndex + 0] = readFloat(buffer + index); in loadMesh()
124 texCoords[tIndex + 1] = readFloat(buffer + index); in loadMesh()
127 return new Mesh(vertices, normals, texCoords, numVertices); in loadMesh()
DMesh.h23 Mesh(const float* vertices, const float* normals, const float* texCoords,
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/
DObjImporter.java85 ArrayList<Float> texCoords = new ArrayList<Float>(); in parse() local
136 if (idx < 0) idx = (texCoords.size() / 2) + idx; in parse()