Searched refs:vertexBase (Results 1 – 1 of 1) sorted by relevance
85 int vertexBase = j * 5; in Sphere() local91 vLineBuffer[vertexBase + 0] = x + r * sini * sinj; in Sphere()92 vLineBuffer[vertexBase + 1] = y + r * sini * cosj; in Sphere()93 vLineBuffer[vertexBase + 2] = z + r * cosi; in Sphere()95 vLineBuffer[vertexBase + 3] = (float) j / (float) nSlices; in Sphere()96 vLineBuffer[vertexBase + 4] = (1.0f - i) / (float)nSlices; in Sphere()