Home
last modified time | relevance | path

Searched refs:vertex_shader (Results 1 – 4 of 4) sorted by relevance

/cts/hostsidetests/sustainedperf/shadertoy_android/jni/
Dshadertoy_shader.cpp117 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); in CreateShader() local
118 CompileShader10(vertex_shader, vertex_string); in CreateShader()
125 LinkProgram(shader_program_, vertex_shader, fragment_shader); in CreateShader()
129 glDeleteShader(vertex_shader); in CreateShader()
Dutils.cpp44 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader) { in LinkProgram() argument
45 glAttachShader(program, vertex_shader); in LinkProgram()
Dutils.h59 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader);
/cts/tests/tests/nativehardware/jni/
DAHardwareBufferGLTest.cpp1424 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); in SetUpProgram() local
1426 glShaderSource(vertex_shader, 1, &vertex_source_cstr, nullptr); in SetUpProgram()
1427 glCompileShader(vertex_shader); in SetUpProgram()
1428 glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &status); in SetUpProgram()
1436 glAttachShader(mProgram, vertex_shader); in SetUpProgram()
1441 glDetachShader(mProgram, vertex_shader); in SetUpProgram()
1443 glDeleteShader(vertex_shader); in SetUpProgram()
1989 std::string vertex_shader = GetTextureVertexShader(desc.format, desc.stride); in TEST_P() local
1992 SetUpProgram(vertex_shader, fragment_shader, kQuadPositions, in TEST_P()
2050 std::string vertex_shader = GetTextureVertexShader(desc.format, desc.stride); in TEST_P() local
[all …]