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Searched refs:workload (Results 1 – 13 of 13) sorted by relevance

/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp100 bool FullPipelineRenderer::setUp(int workload) { in setUp() argument
102 if (!Renderer::setUp(workload)) { in setUp()
150 float count = workload * workload; in setUp()
DFullPipelineRenderer.h27 bool setUp(int workload);
/cts/tests/openglperf2/jni/primitive/pixeloutput/
DPixelOutputRenderer.cpp57 bool PixelOutputRenderer::setUp(int workload) { in setUp() argument
59 mWorkload = workload; in setUp()
60 if (!Renderer::setUp(workload)) { in setUp()
DPixelOutputRenderer.h23 bool setUp(int workload);
/cts/tests/openglperf2/jni/primitive/shaderperf/
DShaderPerfRenderer.cpp98 bool ShaderPerfRenderer::setUp(int workload) { in setUp() argument
100 if (!Renderer::setUp(workload)) { in setUp()
109 spFragment[index - 1] = (char) (((int) '0') + workload); in setUp()
DShaderPerfRenderer.h23 bool setUp(int workload);
/cts/tests/openglperf2/src/android/opengl2/cts/primitive/
DGLPrimitiveActivity.java108 private static native boolean startBenchmark(int workload, int numFrames, double[] frameTimes); in startBenchmark() argument
139 int workload = i + 1; in run() local
142 success = startBenchmark(workload, mNumFrames, times); in run()
/cts/tests/openglperf2/jni/reference/
DReferenceRenderer.cpp29 bool ReferenceRenderer::setUp(int workload) { in setUp() argument
37 if (!Renderer::setUp(workload)) { in setUp()
DReferenceRenderer.h26 bool setUp(int workload);
/cts/tests/openglperf2/jni/primitive/
DGLPrimitive.cpp43 JNIEnv* env, jclass /*clazz*/, jint workload, jint numFrames, jdoubleArray frameTimes) { in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_startBenchmark() argument
49 bool success = gRenderer->setUp(workload); in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_startBenchmark()
/cts/tests/openglperf2/jni/primitive/contextswitch/
DContextSwitchRenderer.cpp81 bool ContextSwitchRenderer::setUp(int workload) { in setUp() argument
83 mWorkload = workload; in setUp()
84 if (!Renderer::setUp(workload)) { in setUp()
DContextSwitchRenderer.h23 bool setUp(int workload);
/cts/tests/openglperf2/jni/graphics/
DRenderer.h24 virtual bool setUp(int workload);