Searched refs:xAxisZ (Results 1 – 1 of 1) sorted by relevance
106 float xAxisZ = upX * zAxisY - upY * zAxisX; in setLookAtM() local109 float rls = 1.0f / Matrix.length(xAxisX, xAxisY, xAxisZ); in setLookAtM()112 xAxisZ *= rls; in setLookAtM()115 float yAxisX = zAxisY * xAxisZ - zAxisZ * xAxisY; in setLookAtM()116 float yAxisY = zAxisZ * xAxisX - zAxisX * xAxisZ; in setLookAtM()121 rm[2] = xAxisZ; in setLookAtM()122 rm[3] = (xAxisX * eyeX) + (xAxisY * eyeY) + (xAxisZ * eyeZ); in setLookAtM()