D | Matrix.cpp | 76 void Matrix::translate(float x, float y, float z) { in translate() argument 77 Matrix* m = newTranslate(x, y, z); in translate() 86 void Matrix::scale(float x, float y, float z) { in scale() argument 87 Matrix* m = newScale(x, y, z); in scale() 96 void Matrix::rotate(float radians, float x, float y, float z) { in rotate() argument 97 Matrix* m = newRotate(radians, x, y, z); in rotate() 113 float z = 0; in multiply() local 121 z += lhs[j4 + 2] * e; in multiply() 127 mData[i4 + 2] = z; in multiply() 225 Matrix* Matrix::newTranslate(float x, float y, float z) { in newTranslate() argument [all …]
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