/external/ltp/testcases/kernel/syscalls/nftw/ |
D | nftw64.c | 45 FILE *temp; variable 264 fprintf(temp, in main() 266 fprintf(temp, "char *, const struct stat *, int, struct FTW *), int\n"); in main() 267 fprintf(temp, "depth, int flags) shall recursively descend the\n"); in main() 268 fprintf(temp, "directory hierarchy rooted in path until it has\n"); in main() 269 fprintf(temp, in main() 271 fprintf(temp, "each object in the directory tree, and return 0.\n\n"); in main() 280 fprintf(temp, in main() 282 fprintf(temp, "char *, const struct stat *, int, struct FTW *), int\n"); in main() 283 fprintf(temp, "depth, int flags) when flags contains FTW_PHYS shall\n"); in main() [all …]
|
D | nftw.c | 45 FILE *temp; variable 267 fprintf(temp, "A call to int nftw(const char *path, int (*fn)(const\n"); in main() 268 fprintf(temp, "char *, const struct stat *, int, struct FTW *), int\n"); in main() 269 fprintf(temp, "depth, int flags) shall recursively descend the\n"); in main() 270 fprintf(temp, "directory hierarchy rooted in path until it has\n"); in main() 271 fprintf(temp, in main() 273 fprintf(temp, "each object in the directory tree, and return 0.\n\n"); in main() 282 fprintf(temp, "A call to int nftw(const char *path, int (*fn)(const\n"); in main() 283 fprintf(temp, "char *, const struct stat *, int, struct FTW *), int\n"); in main() 284 fprintf(temp, "depth, int flags) when flags contains FTW_PHYS shall\n"); in main() [all …]
|
/external/deqp-deps/glslang/Test/baseResults/ |
D | precise_struct_block.vert.out | 8 0:12 move second child to first child ( temp float) 9 0:12 'a' ( noContraction temp float) 13 0:13 move second child to first child ( temp float) 14 0:13 'b' ( temp float) 18 0:14 move second child to first child ( temp float) 19 0:14 'c' ( temp float) 23 0:15 move second child to first child ( temp float) 24 0:15 'd' ( temp float) 27 0:21 move second child to first child ( temp float) 29 0:21 'S2' ( temp structure{ global float f1, global float f2}) [all …]
|
D | conversion.frag.out | 8 0:35 move second child to first child ( temp bool) 9 0:35 'b' ( temp bool) 10 0:35 logical-xor ( temp bool) 11 0:35 Convert int to bool ( temp bool) 13 0:35 Convert float to bool ( temp bool) 16 0:36 move second child to first child ( temp 2-component vector of bool) 17 0:36 'b2' ( temp 2-component vector of bool) 18 0:36 Construct bvec2 ( temp 2-component vector of bool) 19 0:36 Convert int to bool ( temp bool) 21 0:36 Convert float to bool ( temp bool) [all …]
|
D | stringToDouble.vert.out | 9 0:5 move second child to first child ( temp float) 10 0:5 'w1' ( temp float) 14 0:6 move second child to first child ( temp float) 15 0:6 'w2' ( temp float) 19 0:7 move second child to first child ( temp float) 20 0:7 'w3' ( temp float) 24 0:8 move second child to first child ( temp float) 25 0:8 'w4' ( temp float) 29 0:9 move second child to first child ( temp float) 30 0:9 'w5' ( temp float) [all …]
|
D | hlsl.typeGraphCopy.vert.out | 4 0:22 Function Definition: @main( ( temp float) 8 0:23 b: direct index for structure ( temp float) 9 0:23 s2: direct index for structure ( temp structure{ temp int a, temp float b}) 10 …irect index for structure ( temp structure{ temp structure{ temp int a, temp float b} s1, temp s… 11 …temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp … 12 …temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp … 21 0:22 Function Definition: main( ( temp void) 24 0:22 move second child to first child ( temp float) 26 0:22 Function Call: @main( ( temp float) 28 …temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp … [all …]
|
D | hlsl.flattenSubset.frag.out | 6 0:30 Function Definition: @main(vf4; ( temp 4-component vector of float) 10 0:33 move second child to first child ( temp sampler) 11 0:33 ss: direct index for structure ( temp sampler) 12 0:33 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampl… 13 … 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x… 19 …irst child ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x… 20 … structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x… 21 …temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structu… 24 … 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x… 26 0:35 texture ( temp 4-component vector of float) [all …]
|
D | prepost.frag.out | 8 0:10 move second child to first child ( temp int) 9 0:10 'index' ( temp int) 12 0:12 move second child to first child ( temp float) 13 0:12 direct index ( temp float) 14 0:12 y: direct index for structure ( temp 5-element array of float) 15 0:12 'str' ( temp structure{ temp 5-element array of float y}) 22 0:13 move second child to first child ( temp float) 23 0:13 't' ( temp float) 24 0:13 Pre-Increment ( temp float) 25 0:13 indirect index ( temp float) [all …]
|
D | hlsl.sample.basic.dx10.frag.out | 8 0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 11 0:57 move second child to first child ( temp int) 12 0:57 CalculateLevelOfDetail: direct index for structure ( temp int) 13 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… 18 0:58 move second child to first child ( temp int) 19 0:58 CalculateLevelOfDetailUnclamped: direct index for structure ( temp int) 20 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… 25 0:59 move second child to first child ( temp int) 26 0:59 Gather: direct index for structure ( temp int) 27 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… [all …]
|
D | hlsl.texture.struct.frag.out | 5 …ion Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of … 11 0:38 move second child to first child ( temp 4-component vector of float) 12 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 13 0:? texture ( temp 4-component vector of float) 14 0:38 Construct combined texture-sampler ( temp sampler2D) 20 0:38 move second child to first child ( temp float) 21 0:38 c0: direct index for structure ( temp float) 22 …:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of … 25 0:38 direct index ( temp float) 26 0:38 '@sampleResultShadow' ( temp 4-component vector of float) [all …]
|
D | hlsl.scalarCast.vert.out | 4 0:5 Function Definition: r0( ( temp structure{ temp 4-component vector of float position, temp 2-… 15 0:9 Function Definition: r1( ( temp structure{ temp 4-component vector of float position, temp 2-… 26 0:13 Function Definition: r2( ( temp structure{ temp 4-component vector of float position, temp 2… 37 0:17 Function Definition: r3( ( temp structure{ temp 4-component vector of float position, temp 2… 41 0:18 move second child to first child ( temp float) 42 0:18 'f' ( temp float) 46 0:19 Construct structure ( temp structure{ temp 4-component vector of float position, temp … 47 0:19 Construct vec4 ( temp 4-component vector of float) 48 0:19 'f' ( temp float) 49 0:19 'f' ( temp float) [all …]
|
D | hlsl.semantic.vert.out | 4 …struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0… 6 0:10 'ins' ( in structure{ temp float clip0, temp float clip1, temp float cull0, temp float… 9 0:12 's' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp flo… 10 0:10 Function Definition: main( ( temp void) 14 0:10 move second child to first child ( temp float) 15 0:10 clip0: direct index for structure ( temp float) 16 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, te… 20 0:10 move second child to first child ( temp float) 21 0:10 clip1: direct index for structure ( temp float) 22 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, te… [all …]
|
D | hlsl.flattenSubset2.frag.out | 6 0:8 Function Definition: @main(vf4; ( temp 4-component vector of float) 10 0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNeste… 11 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… 12 0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t… 15 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… 16 0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t… 19 0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNeste… 20 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… 21 0:14 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, te… 24 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… [all …]
|
D | 400.vert.out | 71 0:30 'd' ( temp double) 72 0:30 'd' ( temp double) 74 0:31 'd' ( temp double) 75 0:31 'u' ( temp uint) 77 0:32 'd' ( temp double) 78 0:32 'i' ( temp int) 80 0:33 'd' ( temp double) 81 0:33 'f' ( temp float) 83 0:35 Convert float to double ( temp double) 84 0:35 'f' ( temp float) [all …]
|
D | Operations.frag.out | 14 ERROR: 0:113: 'assign' : cannot convert from ' global float' to ' temp uint' 15 ERROR: 0:114: 'assign' : cannot convert from ' global float' to ' temp uint' 17 ERROR: 0:118: 'assign' : cannot convert from ' const float' to ' temp uint' 19 ERROR: 0:119: 'assign' : cannot convert from ' const float' to ' temp uint' 21 ERROR: 0:120: 'assign' : cannot convert from ' const float' to ' temp uint' 22 …a left-hand operand of type ' uniform uint' and a right operand of type ' temp int' (or there is n… 23 ERROR: 0:121: 'assign' : cannot convert from ' uniform uint' to ' temp int' 24 …a left-hand operand of type ' uniform uint' and a right operand of type ' temp int' (or there is n… 25 ERROR: 0:122: 'assign' : cannot convert from ' uniform uint' to ' temp int' 26 …d types: no operation '|' exists that takes a left-hand operand of type ' temp int' and a right op… [all …]
|
D | hlsl.getdimensions.dx10.frag.out | 6 0:46 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:65 move second child to first child ( temp uint) 11 0:65 'sizeQueryTemp' ( temp uint) 12 0:65 textureSize ( temp uint) 16 0:65 move second child to first child ( temp uint) 17 0:65 'WidthU' ( temp uint) 18 0:65 'sizeQueryTemp' ( temp uint) 20 0:66 move second child to first child ( temp uint) 21 0:66 'sizeQueryTemp' ( temp uint) 22 0:66 textureSize ( temp uint) [all …]
|
D | precise.tesc.out | 12 0:6 move second child to first child ( temp float) 13 0:6 'result' ( noContraction temp float) 17 0:7 move second child to first child ( temp float) 18 0:7 'a' ( noContraction temp float) 22 0:8 move second child to first child ( temp float) 23 0:8 'b' ( noContraction temp float) 27 0:9 move second child to first child ( temp float) 28 0:9 'c' ( noContraction temp float) 32 0:10 move second child to first child ( temp float) 33 0:10 'd' ( noContraction temp float) [all …]
|
D | hlsl.partialInit.frag.out | 9 0:8 move second child to first child ( temp 4-component vector of float) 17 0:9 move second child to first child ( temp 3-element array of float) 23 …tion Definition: @PixelShaderFunction(vf4; ( temp structure{ temp int a, temp float b, temp bool… 28 …19 move second child to first child ( temp structure{ temp int a, temp float b, temp bool… 29 0:19 'o2' ( temp structure{ temp int a, temp float b, temp bool c, temp 4-component vec… 38 0:21 move second child to first child ( temp 4-component vector of float) 39 0:21 v: direct index for structure ( temp 4-component vector of float) 40 0:21 'o4' ( temp structure{ temp int a, temp float b, temp bool c, temp 4-component vec… 43 0:21 vector-scale ( temp 4-component vector of float) 45 0:21 direct index ( temp float) [all …]
|
D | hlsl.semantic.geom.out | 8 0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void) 11 …tputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vp… 15 0:15 move second child to first child ( temp float) 17 0:15 clip0: direct index for structure ( temp float) 18 …5 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp… 22 0:15 move second child to first child ( temp float) 27 0:15 clip0: direct index for structure ( temp float) 28 … 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp… 32 0:15 move second child to first child ( temp float) 37 0:15 cull0: direct index for structure ( temp float) [all …]
|
D | numeral.frag.out | 25 0:5 move second child to first child ( temp int) 26 0:5 'o00' ( temp int) 30 0:6 move second child to first child ( temp int) 31 0:6 'o000' ( temp int) 35 0:7 move second child to first child ( temp int) 36 0:7 'o0000' ( temp int) 40 0:8 move second child to first child ( temp int) 41 0:8 'o5' ( temp int) 45 0:9 move second child to first child ( temp int) 46 0:9 'o05' ( temp int) [all …]
|
D | loops.frag.out | 10 0:55 move second child to first child ( temp 4-component vector of float) 11 0:55 'color' ( temp 4-component vector of float) 19 0:59 Test condition and select ( temp void) 21 0:59 Compare Less Than ( temp bool) 22 0:59 direct index ( temp float) 23 0:59 'color' ( temp 4-component vector of float) 30 0:60 add second child into first child ( temp 4-component vector of float) 31 0:60 'color' ( temp 4-component vector of float) 38 0:63 Test condition and select ( temp void) 40 0:63 Compare Less Than ( temp bool) [all …]
|
D | types.frag.out | 8 0:35 move second child to first child ( temp bool) 9 0:35 'b' ( temp bool) 10 0:35 logical-and ( temp bool) 14 0:36 move second child to first child ( temp 2-component vector of bool) 15 0:36 'b2' ( temp 2-component vector of bool) 16 0:36 Construct bvec2 ( temp 2-component vector of bool) 17 0:36 logical-and ( temp bool) 18 0:36 logical-and ( temp bool) 19 0:36 logical-and ( temp bool) 20 0:36 direct index ( temp bool) [all …]
|
D | hlsl.flattenOpaqueInit.vert.out | 5 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 7 0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex}) 10 0:6 texture ( temp 4-component vector of float) 11 0:6 Construct combined texture-sampler ( temp sampler2D) 12 0:6 tex: direct index for structure ( temp texture2D) 13 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex}) 16 0:6 smpl: direct index for structure ( temp sampler) 17 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex}) 23 0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex}) 26 0:12 move second child to first child ( temp sampler) [all …]
|
/external/ethtool/ |
D | pcnet32.c | 29 u16 temp,*ptr; in pcnet32_dump_regs() local 70 temp=ptr[0]; in pcnet32_dump_regs() 72 if(temp & BIT15) printf("ERR "); in pcnet32_dump_regs() 73 if(temp & BIT14) printf("BABL "); in pcnet32_dump_regs() 74 if(temp & BIT13) printf("CERR "); in pcnet32_dump_regs() 75 if(temp & BIT12) printf("MISS "); in pcnet32_dump_regs() 76 if(temp & BIT11) printf("MERR "); in pcnet32_dump_regs() 77 if(temp & BIT10) printf("RINT "); in pcnet32_dump_regs() 78 if(temp & BIT9) printf("TINT "); in pcnet32_dump_regs() 79 if(temp & BIT8) printf("IDON "); in pcnet32_dump_regs() [all …]
|
/external/ipsec-tools/src/racoon/missing/crypto/rijndael/ |
D | rijndael-alg-fst.c | 154 #define temp xtemp.x8 in rijndaelEncrypt() macro 158 *((word32*)temp[0]) = *((word32*)(a )) ^ *((word32*)rk[0][0]); in rijndaelEncrypt() 159 *((word32*)temp[1]) = *((word32*)(a+ 4)) ^ *((word32*)rk[0][1]); in rijndaelEncrypt() 160 *((word32*)temp[2]) = *((word32*)(a+ 8)) ^ *((word32*)rk[0][2]); in rijndaelEncrypt() 161 *((word32*)temp[3]) = *((word32*)(a+12)) ^ *((word32*)rk[0][3]); in rijndaelEncrypt() 162 *((word32*)(b )) = *((const word32*)T1[temp[0][0]]) in rijndaelEncrypt() 163 ^ *((const word32*)T2[temp[1][1]]) in rijndaelEncrypt() 164 ^ *((const word32*)T3[temp[2][2]]) in rijndaelEncrypt() 165 ^ *((const word32*)T4[temp[3][3]]); in rijndaelEncrypt() 166 *((word32*)(b + 4)) = *((const word32*)T1[temp[1][0]]) in rijndaelEncrypt() [all …]
|