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/external/ltp/testcases/kernel/syscalls/nftw/
Dnftw64.c45 FILE *temp; variable
264 fprintf(temp, in main()
266 fprintf(temp, "char *, const struct stat *, int, struct FTW *), int\n"); in main()
267 fprintf(temp, "depth, int flags) shall recursively descend the\n"); in main()
268 fprintf(temp, "directory hierarchy rooted in path until it has\n"); in main()
269 fprintf(temp, in main()
271 fprintf(temp, "each object in the directory tree, and return 0.\n\n"); in main()
280 fprintf(temp, in main()
282 fprintf(temp, "char *, const struct stat *, int, struct FTW *), int\n"); in main()
283 fprintf(temp, "depth, int flags) when flags contains FTW_PHYS shall\n"); in main()
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Dnftw.c45 FILE *temp; variable
267 fprintf(temp, "A call to int nftw(const char *path, int (*fn)(const\n"); in main()
268 fprintf(temp, "char *, const struct stat *, int, struct FTW *), int\n"); in main()
269 fprintf(temp, "depth, int flags) shall recursively descend the\n"); in main()
270 fprintf(temp, "directory hierarchy rooted in path until it has\n"); in main()
271 fprintf(temp, in main()
273 fprintf(temp, "each object in the directory tree, and return 0.\n\n"); in main()
282 fprintf(temp, "A call to int nftw(const char *path, int (*fn)(const\n"); in main()
283 fprintf(temp, "char *, const struct stat *, int, struct FTW *), int\n"); in main()
284 fprintf(temp, "depth, int flags) when flags contains FTW_PHYS shall\n"); in main()
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/external/deqp-deps/glslang/Test/baseResults/
Dprecise_struct_block.vert.out8 0:12 move second child to first child ( temp float)
9 0:12 'a' ( noContraction temp float)
13 0:13 move second child to first child ( temp float)
14 0:13 'b' ( temp float)
18 0:14 move second child to first child ( temp float)
19 0:14 'c' ( temp float)
23 0:15 move second child to first child ( temp float)
24 0:15 'd' ( temp float)
27 0:21 move second child to first child ( temp float)
29 0:21 'S2' ( temp structure{ global float f1, global float f2})
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Dconversion.frag.out8 0:35 move second child to first child ( temp bool)
9 0:35 'b' ( temp bool)
10 0:35 logical-xor ( temp bool)
11 0:35 Convert int to bool ( temp bool)
13 0:35 Convert float to bool ( temp bool)
16 0:36 move second child to first child ( temp 2-component vector of bool)
17 0:36 'b2' ( temp 2-component vector of bool)
18 0:36 Construct bvec2 ( temp 2-component vector of bool)
19 0:36 Convert int to bool ( temp bool)
21 0:36 Convert float to bool ( temp bool)
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DstringToDouble.vert.out9 0:5 move second child to first child ( temp float)
10 0:5 'w1' ( temp float)
14 0:6 move second child to first child ( temp float)
15 0:6 'w2' ( temp float)
19 0:7 move second child to first child ( temp float)
20 0:7 'w3' ( temp float)
24 0:8 move second child to first child ( temp float)
25 0:8 'w4' ( temp float)
29 0:9 move second child to first child ( temp float)
30 0:9 'w5' ( temp float)
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Dhlsl.typeGraphCopy.vert.out4 0:22 Function Definition: @main( ( temp float)
8 0:23 b: direct index for structure ( temp float)
9 0:23 s2: direct index for structure ( temp structure{ temp int a, temp float b})
10 …irect index for structure ( temp structure{ temp structure{ temp int a, temp float b} s1, temp s…
11temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp
12temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp
21 0:22 Function Definition: main( ( temp void)
24 0:22 move second child to first child ( temp float)
26 0:22 Function Call: @main( ( temp float)
28temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp
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Dhlsl.flattenSubset.frag.out6 0:30 Function Definition: @main(vf4; ( temp 4-component vector of float)
10 0:33 move second child to first child ( temp sampler)
11 0:33 ss: direct index for structure ( temp sampler)
12 0:33 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampl…
13 … 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x…
19 …irst child ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x…
20 … structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x…
21temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structu…
24 … 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x…
26 0:35 texture ( temp 4-component vector of float)
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Dprepost.frag.out8 0:10 move second child to first child ( temp int)
9 0:10 'index' ( temp int)
12 0:12 move second child to first child ( temp float)
13 0:12 direct index ( temp float)
14 0:12 y: direct index for structure ( temp 5-element array of float)
15 0:12 'str' ( temp structure{ temp 5-element array of float y})
22 0:13 move second child to first child ( temp float)
23 0:13 't' ( temp float)
24 0:13 Pre-Increment ( temp float)
25 0:13 indirect index ( temp float)
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Dhlsl.sample.basic.dx10.frag.out8 0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f…
11 0:57 move second child to first child ( temp int)
12 0:57 CalculateLevelOfDetail: direct index for structure ( temp int)
13temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai…
18 0:58 move second child to first child ( temp int)
19 0:58 CalculateLevelOfDetailUnclamped: direct index for structure ( temp int)
20temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai…
25 0:59 move second child to first child ( temp int)
26 0:59 Gather: direct index for structure ( temp int)
27temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai…
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Dhlsl.texture.struct.frag.out5 …ion Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of …
11 0:38 move second child to first child ( temp 4-component vector of float)
12 0:38 '@sampleResultShadow' ( temp 4-component vector of float)
13 0:? texture ( temp 4-component vector of float)
14 0:38 Construct combined texture-sampler ( temp sampler2D)
20 0:38 move second child to first child ( temp float)
21 0:38 c0: direct index for structure ( temp float)
22 …:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of …
25 0:38 direct index ( temp float)
26 0:38 '@sampleResultShadow' ( temp 4-component vector of float)
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Dhlsl.scalarCast.vert.out4 0:5 Function Definition: r0( ( temp structure{ temp 4-component vector of float position, temp 2-…
15 0:9 Function Definition: r1( ( temp structure{ temp 4-component vector of float position, temp 2-…
26 0:13 Function Definition: r2( ( temp structure{ temp 4-component vector of float position, temp 2…
37 0:17 Function Definition: r3( ( temp structure{ temp 4-component vector of float position, temp 2…
41 0:18 move second child to first child ( temp float)
42 0:18 'f' ( temp float)
46 0:19 Construct structure ( temp structure{ temp 4-component vector of float position, temp
47 0:19 Construct vec4 ( temp 4-component vector of float)
48 0:19 'f' ( temp float)
49 0:19 'f' ( temp float)
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Dhlsl.semantic.vert.out4 …struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0…
6 0:10 'ins' ( in structure{ temp float clip0, temp float clip1, temp float cull0, temp float…
9 0:12 's' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp flo…
10 0:10 Function Definition: main( ( temp void)
14 0:10 move second child to first child ( temp float)
15 0:10 clip0: direct index for structure ( temp float)
16 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, te…
20 0:10 move second child to first child ( temp float)
21 0:10 clip1: direct index for structure ( temp float)
22 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, te…
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Dhlsl.flattenSubset2.frag.out6 0:8 Function Definition: @main(vf4; ( temp 4-component vector of float)
10 0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNeste…
11 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested…
12 0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t…
15 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested…
16 0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t…
19 0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNeste…
20 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested…
21 0:14 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, te…
24 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested…
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D400.vert.out71 0:30 'd' ( temp double)
72 0:30 'd' ( temp double)
74 0:31 'd' ( temp double)
75 0:31 'u' ( temp uint)
77 0:32 'd' ( temp double)
78 0:32 'i' ( temp int)
80 0:33 'd' ( temp double)
81 0:33 'f' ( temp float)
83 0:35 Convert float to double ( temp double)
84 0:35 'f' ( temp float)
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DOperations.frag.out14 ERROR: 0:113: 'assign' : cannot convert from ' global float' to ' temp uint'
15 ERROR: 0:114: 'assign' : cannot convert from ' global float' to ' temp uint'
17 ERROR: 0:118: 'assign' : cannot convert from ' const float' to ' temp uint'
19 ERROR: 0:119: 'assign' : cannot convert from ' const float' to ' temp uint'
21 ERROR: 0:120: 'assign' : cannot convert from ' const float' to ' temp uint'
22 …a left-hand operand of type ' uniform uint' and a right operand of type ' temp int' (or there is n…
23 ERROR: 0:121: 'assign' : cannot convert from ' uniform uint' to ' temp int'
24 …a left-hand operand of type ' uniform uint' and a right operand of type ' temp int' (or there is n…
25 ERROR: 0:122: 'assign' : cannot convert from ' uniform uint' to ' temp int'
26 …d types: no operation '|' exists that takes a left-hand operand of type ' temp int' and a right op…
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Dhlsl.getdimensions.dx10.frag.out6 0:46 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f…
10 0:65 move second child to first child ( temp uint)
11 0:65 'sizeQueryTemp' ( temp uint)
12 0:65 textureSize ( temp uint)
16 0:65 move second child to first child ( temp uint)
17 0:65 'WidthU' ( temp uint)
18 0:65 'sizeQueryTemp' ( temp uint)
20 0:66 move second child to first child ( temp uint)
21 0:66 'sizeQueryTemp' ( temp uint)
22 0:66 textureSize ( temp uint)
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Dprecise.tesc.out12 0:6 move second child to first child ( temp float)
13 0:6 'result' ( noContraction temp float)
17 0:7 move second child to first child ( temp float)
18 0:7 'a' ( noContraction temp float)
22 0:8 move second child to first child ( temp float)
23 0:8 'b' ( noContraction temp float)
27 0:9 move second child to first child ( temp float)
28 0:9 'c' ( noContraction temp float)
32 0:10 move second child to first child ( temp float)
33 0:10 'd' ( noContraction temp float)
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Dhlsl.partialInit.frag.out9 0:8 move second child to first child ( temp 4-component vector of float)
17 0:9 move second child to first child ( temp 3-element array of float)
23 …tion Definition: @PixelShaderFunction(vf4; ( temp structure{ temp int a, temp float b, temp bool…
28 …19 move second child to first child ( temp structure{ temp int a, temp float b, temp bool…
29 0:19 'o2' ( temp structure{ temp int a, temp float b, temp bool c, temp 4-component vec…
38 0:21 move second child to first child ( temp 4-component vector of float)
39 0:21 v: direct index for structure ( temp 4-component vector of float)
40 0:21 'o4' ( temp structure{ temp int a, temp float b, temp bool c, temp 4-component vec…
43 0:21 vector-scale ( temp 4-component vector of float)
45 0:21 direct index ( temp float)
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Dhlsl.semantic.geom.out8 0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
11 …tputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vp…
15 0:15 move second child to first child ( temp float)
17 0:15 clip0: direct index for structure ( temp float)
18 …5 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp
22 0:15 move second child to first child ( temp float)
27 0:15 clip0: direct index for structure ( temp float)
28 … 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp
32 0:15 move second child to first child ( temp float)
37 0:15 cull0: direct index for structure ( temp float)
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Dnumeral.frag.out25 0:5 move second child to first child ( temp int)
26 0:5 'o00' ( temp int)
30 0:6 move second child to first child ( temp int)
31 0:6 'o000' ( temp int)
35 0:7 move second child to first child ( temp int)
36 0:7 'o0000' ( temp int)
40 0:8 move second child to first child ( temp int)
41 0:8 'o5' ( temp int)
45 0:9 move second child to first child ( temp int)
46 0:9 'o05' ( temp int)
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Dloops.frag.out10 0:55 move second child to first child ( temp 4-component vector of float)
11 0:55 'color' ( temp 4-component vector of float)
19 0:59 Test condition and select ( temp void)
21 0:59 Compare Less Than ( temp bool)
22 0:59 direct index ( temp float)
23 0:59 'color' ( temp 4-component vector of float)
30 0:60 add second child into first child ( temp 4-component vector of float)
31 0:60 'color' ( temp 4-component vector of float)
38 0:63 Test condition and select ( temp void)
40 0:63 Compare Less Than ( temp bool)
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Dtypes.frag.out8 0:35 move second child to first child ( temp bool)
9 0:35 'b' ( temp bool)
10 0:35 logical-and ( temp bool)
14 0:36 move second child to first child ( temp 2-component vector of bool)
15 0:36 'b2' ( temp 2-component vector of bool)
16 0:36 Construct bvec2 ( temp 2-component vector of bool)
17 0:36 logical-and ( temp bool)
18 0:36 logical-and ( temp bool)
19 0:36 logical-and ( temp bool)
20 0:36 direct index ( temp bool)
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Dhlsl.flattenOpaqueInit.vert.out5 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
7 0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
10 0:6 texture ( temp 4-component vector of float)
11 0:6 Construct combined texture-sampler ( temp sampler2D)
12 0:6 tex: direct index for structure ( temp texture2D)
13 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
16 0:6 smpl: direct index for structure ( temp sampler)
17 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
23 0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
26 0:12 move second child to first child ( temp sampler)
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/external/ethtool/
Dpcnet32.c29 u16 temp,*ptr; in pcnet32_dump_regs() local
70 temp=ptr[0]; in pcnet32_dump_regs()
72 if(temp & BIT15) printf("ERR "); in pcnet32_dump_regs()
73 if(temp & BIT14) printf("BABL "); in pcnet32_dump_regs()
74 if(temp & BIT13) printf("CERR "); in pcnet32_dump_regs()
75 if(temp & BIT12) printf("MISS "); in pcnet32_dump_regs()
76 if(temp & BIT11) printf("MERR "); in pcnet32_dump_regs()
77 if(temp & BIT10) printf("RINT "); in pcnet32_dump_regs()
78 if(temp & BIT9) printf("TINT "); in pcnet32_dump_regs()
79 if(temp & BIT8) printf("IDON "); in pcnet32_dump_regs()
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/external/ipsec-tools/src/racoon/missing/crypto/rijndael/
Drijndael-alg-fst.c154 #define temp xtemp.x8 in rijndaelEncrypt() macro
158 *((word32*)temp[0]) = *((word32*)(a )) ^ *((word32*)rk[0][0]); in rijndaelEncrypt()
159 *((word32*)temp[1]) = *((word32*)(a+ 4)) ^ *((word32*)rk[0][1]); in rijndaelEncrypt()
160 *((word32*)temp[2]) = *((word32*)(a+ 8)) ^ *((word32*)rk[0][2]); in rijndaelEncrypt()
161 *((word32*)temp[3]) = *((word32*)(a+12)) ^ *((word32*)rk[0][3]); in rijndaelEncrypt()
162 *((word32*)(b )) = *((const word32*)T1[temp[0][0]]) in rijndaelEncrypt()
163 ^ *((const word32*)T2[temp[1][1]]) in rijndaelEncrypt()
164 ^ *((const word32*)T3[temp[2][2]]) in rijndaelEncrypt()
165 ^ *((const word32*)T4[temp[3][3]]); in rijndaelEncrypt()
166 *((word32*)(b + 4)) = *((const word32*)T1[temp[1][0]]) in rijndaelEncrypt()
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