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Searched refs:AAssetDataSource (Results 1 – 5 of 5) sorted by relevance

/external/oboe/samples/RhythmGame/src/main/cpp/audio/
DAAssetDataSource.h24 class AAssetDataSource : public DataSource {
31 static AAssetDataSource* newFromCompressedAsset(
38 AAssetDataSource(std::unique_ptr<float[]> data, size_t size, in AAssetDataSource() function
DAAssetDataSource.cpp36 AAssetDataSource* AAssetDataSource::newFromCompressedAsset( in newFromCompressedAsset()
83 return new AAssetDataSource(std::move(outputBuffer), in newFromCompressedAsset()
/external/oboe/samples/RhythmGame/src/main/cpp/
DGame.cpp216 std::shared_ptr<AAssetDataSource> mClapSource { in setupAudioSources()
217 AAssetDataSource::newFromCompressedAsset(mAssetManager, kClapFilename, targetProperties) in setupAudioSources()
226 std::shared_ptr<AAssetDataSource> backingTrackSource { in setupAudioSources()
227AAssetDataSource::newFromCompressedAsset(mAssetManager, kBackingTrackFilename, targetProperties) in setupAudioSources()
/external/oboe/samples/RhythmGame/
DCMakeLists.txt15 src/main/cpp/audio/AAssetDataSource.cpp
DREADME.md82 …files for its audio assets. These are extracted on game startup in `AAssetDataSource::newFromCompr…