Searched refs:AAssetDataSource (Results 1 – 5 of 5) sorted by relevance
24 class AAssetDataSource : public DataSource {31 static AAssetDataSource* newFromCompressedAsset(38 AAssetDataSource(std::unique_ptr<float[]> data, size_t size, in AAssetDataSource() function
36 AAssetDataSource* AAssetDataSource::newFromCompressedAsset( in newFromCompressedAsset()83 return new AAssetDataSource(std::move(outputBuffer), in newFromCompressedAsset()
216 std::shared_ptr<AAssetDataSource> mClapSource { in setupAudioSources()217 AAssetDataSource::newFromCompressedAsset(mAssetManager, kClapFilename, targetProperties) in setupAudioSources()226 std::shared_ptr<AAssetDataSource> backingTrackSource { in setupAudioSources()227 … AAssetDataSource::newFromCompressedAsset(mAssetManager, kBackingTrackFilename, targetProperties) in setupAudioSources()
15 src/main/cpp/audio/AAssetDataSource.cpp
82 …files for its audio assets. These are extracted on game startup in `AAssetDataSource::newFromCompr…