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Searched refs:ANGLE_HR_UNREACHABLE (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DContext9.cpp187 ANGLE_HR_UNREACHABLE(this); in drawArraysInstancedBaseInstance()
207 ANGLE_HR_UNREACHABLE(this); in drawElementsBaseVertex()
229 ANGLE_HR_UNREACHABLE(this); in drawElementsInstancedBaseVertex()
242 ANGLE_HR_UNREACHABLE(this); in drawElementsInstancedBaseVertexBaseInstance()
266 ANGLE_HR_UNREACHABLE(this); in drawRangeElementsBaseVertex()
274 ANGLE_HR_UNREACHABLE(this); in drawArraysIndirect()
283 ANGLE_HR_UNREACHABLE(this); in drawElementsIndirect()
337 ANGLE_HR_UNREACHABLE(this); in multiDrawArraysInstancedBaseInstance()
352 ANGLE_HR_UNREACHABLE(this); in multiDrawElementsInstancedBaseVertexBaseInstance()
452 ANGLE_HR_UNREACHABLE(this); in dispatchCompute()
[all …]
DBuffer9.cpp115 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in map()
125 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in mapRange()
131 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in unmap()
137 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in markTransformFeedbackUsage()
DFramebuffer9.cpp39 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in discard()
47 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in invalidate()
56 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in invalidateSub()
403 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in getSamplePosition()
DTextureStorage9.cpp103 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in setData()
332 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in findRenderTarget()
365 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in generateMipmap()
DQuery9.cpp71 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in queryCounter()
DRenderer9.cpp974 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in fastCopyBufferToTexture()
1678 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in drawIndexedPoints()
2486 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in copyImage3D()
2499 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in copyImage2DArray()
2535 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in copyCompressedTexture()
2655 ANGLE_HR_UNREACHABLE(context); in loadExecutable()
2684 ANGLE_HR_UNREACHABLE(context); in compileToExecutable()
2852 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in generateMipmapUsingD3D()
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp173 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setStorage()
184 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setStorageMultisample()
198 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setStorageExternalMemory()
438 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setImageExternal()
586 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in ensureRenderTarget()
1736 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setEGLImageTarget()
2096 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in bindTexImage()
2102 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in releaseTexImage()
2472 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setEGLImageTarget()
2588 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in copyImage()
[all …]
DRendererD3D.h116 #define ANGLE_HR_UNREACHABLE(context) \ macro
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp842 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in ensureDropStencilTexture()
1715 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in findRenderTarget()
1725 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in getRenderTarget()
1763 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in createSRVForImage()
1773 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in createUAVForImage()
1780 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in getSwizzleTexture()
1789 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in getSwizzleRenderTarget()
1820 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in createSRVForImage()
1830 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in createUAVForImage()
1896 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in getMippedResource()
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DRenderer11.cpp3043 ANGLE_HR_UNREACHABLE(context); in loadExecutable()
3075 ANGLE_HR_UNREACHABLE(context); in compileToExecutable()
DBlit11.cpp1696 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in getSwizzleShader()
DBlit11Helper_autogen.inc1570 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context));