Home
last modified time | relevance | path

Searched refs:AddEquippedType (Results 1 – 5 of 5) sorted by relevance

/external/flatbuffers/samples/
Dsample_binary.lua62 monster.AddEquippedType(builder, equipment.Weapon)
DSampleBinary.php63 \MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\Equipment::Weapon);
DSampleBinary.cs55 Monster.AddEquippedType(builder, Equipment.Weapon); in Main()
/external/flatbuffers/samples/lua/MyGame/Sample/
DMonster.lua118 function Monster.AddEquippedType(builder, equippedType) builder:PrependUint8Slot(8, equippedType, 0… function
/external/flatbuffers/docs/source/
DTutorial.md1489 Monster.AddEquippedType(builder, Equipment.Weapon);
1575 \MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\Equipment::Weapon);
1657 monster.AddEquippedType(builder, equipment.Weapon)
1824 Monster.AddEquippedType(builder, Equipment.Weapon); // Union type
1855 … \MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\Equipment::Weapon); // Union type
1878 monster.AddEquippedType(builder, equipment.Weapon) -- Union type