Searched refs:AddUniformParameter (Results 1 – 5 of 5) sorted by relevance
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/compiler/ |
D | variable_accessor_test.cc | 39 ASSERT_TRUE(variable_accessor.AddUniformParameter({"var", int32_t(1)})); in TEST() 47 ASSERT_TRUE(variable_accessor.AddUniformParameter({"var", int2(1, 2)})); in TEST() 56 variable_accessor.AddUniformParameter({"var", float2(1.0, 2.1234567)})); in TEST() 65 ASSERT_TRUE(variable_accessor.AddUniformParameter({"var", 1.0f})); in TEST() 66 ASSERT_TRUE(variable_accessor.AddUniformParameter({"vec", float2(1.0, 1.0)})); in TEST() 80 ASSERT_TRUE(variable_accessor.AddUniformParameter({"var", v})); in TEST() 91 ASSERT_TRUE(variable_accessor.AddUniformParameter({"var", 1})); in TEST()
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D | variable_accessor.h | 58 bool AddUniformParameter(Variable&& variable);
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D | object_accessor.cc | 451 variable_accessor->AddUniformParameter( in operator ()() 458 variable_accessor->AddUniformParameter( in operator ()() 460 variable_accessor->AddUniformParameter( in operator ()()
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D | shader_codegen.cc | 57 if (!variable_accessor.AddUniformParameter(std::move(variable))) { in Build()
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D | variable_accessor.cc | 468 bool VariableAccessor::AddUniformParameter(Variable&& variable) { in AddUniformParameter() function in tflite::gpu::gl::VariableAccessor
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