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Searched refs:AddUniformParameter (Results 1 – 5 of 5) sorted by relevance

/external/tensorflow/tensorflow/lite/delegates/gpu/gl/compiler/
Dvariable_accessor_test.cc39 ASSERT_TRUE(variable_accessor.AddUniformParameter({"var", int32_t(1)})); in TEST()
47 ASSERT_TRUE(variable_accessor.AddUniformParameter({"var", int2(1, 2)})); in TEST()
56 variable_accessor.AddUniformParameter({"var", float2(1.0, 2.1234567)})); in TEST()
65 ASSERT_TRUE(variable_accessor.AddUniformParameter({"var", 1.0f})); in TEST()
66 ASSERT_TRUE(variable_accessor.AddUniformParameter({"vec", float2(1.0, 1.0)})); in TEST()
80 ASSERT_TRUE(variable_accessor.AddUniformParameter({"var", v})); in TEST()
91 ASSERT_TRUE(variable_accessor.AddUniformParameter({"var", 1})); in TEST()
Dvariable_accessor.h58 bool AddUniformParameter(Variable&& variable);
Dobject_accessor.cc451 variable_accessor->AddUniformParameter( in operator ()()
458 variable_accessor->AddUniformParameter( in operator ()()
460 variable_accessor->AddUniformParameter( in operator ()()
Dshader_codegen.cc57 if (!variable_accessor.AddUniformParameter(std::move(variable))) { in Build()
Dvariable_accessor.cc468 bool VariableAccessor::AddUniformParameter(Variable&& variable) { in AddUniformParameter() function in tflite::gpu::gl::VariableAccessor