Searched refs:AppendVertexShaderPositionYCorrectionToMain (Results 1 – 2 of 2) sorted by relevance
56 ANGLE_NO_DISCARD bool AppendVertexShaderPositionYCorrectionToMain(TCompiler *compiler, in AppendVertexShaderPositionYCorrectionToMain() function203 if (!AppendVertexShaderPositionYCorrectionToMain(this, root, &getSymbolTable(), negFlipY)) in translate()
453 ANGLE_NO_DISCARD bool AppendVertexShaderPositionYCorrectionToMain(TCompiler *compiler, in AppendVertexShaderPositionYCorrectionToMain() function1064 if (!AppendVertexShaderPositionYCorrectionToMain(this, root, &getSymbolTable(), negFlipY)) in translateImpl()