Searched refs:BufferId (Results 1 – 7 of 7) sorted by relevance
180 class BufferId {182 BufferId() : id_(GL_INVALID_INDEX) { in BufferId() function188 explicit BufferId(GLuint id) : id_(id) {} in BufferId() function190 ~BufferId() { in ~BufferId()248 gl_buffer_internal::BufferId id; in CreateReadWriteShaderStorageBuffer()262 gl_buffer_internal::BufferId id; in CreateReadOnlyShaderStorageBuffer()
133 gl_buffer_internal::BufferId id; in CreatePersistentBuffer()
112 using BufferId = int64; typedef113 using BufferIdList = absl::InlinedVector<BufferId, 3>;611 const BufferId id;684 int64 AllocatedSize(BufferId buffer_id) const { in AllocatedSize()703 bool IsInUse(BufferId buffer_id) const { in IsInUse()711 bool IsCurrentlyLive(BufferId buffer_id) const { in IsCurrentlyLive()796 absl::flat_hash_map<const LogicalBuffer*, BufferId> in MemoryUsageTracker()870 for (BufferId buffer_id : item->buffers_defined) { in BeginInstruction()892 for (BufferId buffer_id : in_progress_item_->buffers_used) { in EndInstruction()908 for (BufferId buffer_id : in_progress_item_->buffers_defined) { in EndInstruction()[all …]
66 BufferId buffer_id = 0;166 BufferId buffer_id;
28 using BufferId = uint16_t; variable
72 gl_buffer_internal::BufferId buffer_id_;
891 static_cast<internal::BufferId>(cfg.target_buffer()); in SetupDataSource()1623 static_assert(std::is_same<internal::BufferId, BufferID>::value,