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Searched refs:CASETYPE_COMPLETE (Results 1 – 6 of 6) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderLibraryCase.hpp48 CASETYPE_COMPLETE = 0, //!< Has both shaders. enumerator
DglcShaderLibraryCase.cpp101 m_caseType = CASETYPE_COMPLETE; in ShaderCase()
/external/deqp/framework/opengl/
DgluShaderLibrary.hpp41 CASETYPE_COMPLETE = 0, //!< Has all shaders specified separately. enumerator
DgluShaderLibrary.cpp151 if (spec.caseType != CASETYPE_COMPLETE) in isValid()
226 if (spec.caseType == CASETYPE_COMPLETE && (!hasVertex || !hasFragment)) in isValid()
1493 spec.caseType = CASETYPE_COMPLETE; in parseShaderCase()
1528 spec.caseType = CASETYPE_COMPLETE; in parseShaderCase()
/external/deqp/external/vulkancts/modules/vulkan/
DvktShaderLibrary.cpp704 if (spec.caseType == glu::sl::CASETYPE_COMPLETE) in getShaderStages()
1725 DE_ASSERT(m_spec.caseType == glu::sl::CASETYPE_COMPLETE); in initPrograms()
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp980 DE_ASSERT(m_spec.caseType == CASETYPE_COMPLETE); in execute()