Searched refs:CONST4 (Results 1 – 8 of 8) sorted by relevance
31 static final Object CONST4 = new Object(); // assertFullyCovered() field
33 public static final Object CONST4 = new Object(); // assertFullyCovered() field in ClassInitializerTarget
51 // CHECK: [[CONST4:%.*]] = spv.constant 0 : i3252 // CHECK: [[ARG4PTR:%.*]] = spv.AccessChain [[ADDRESSARG4]]{{\[}}[[CONST4]]
114 ; VI-DAG: v_mov_b32_e32 v[[CONST4:[0-9]+]], 0x4400115 ; VI-DAG: v_mul_f16_sdwa v[[R_F16_HI:[0-9]+]], v[[B_V2_F16]], v[[CONST4]] dst_sel:WORD_1 dst_unuse…
282 ; VI-DAG: v_mov_b32_e32 [[CONST4:v[0-9]+]], 0x4400286 ; VI-DAG: v_add_f16_sdwa v{{[0-9]+}}, [[V_SHR]], [[CONST4]] dst_sel:WORD_1 dst_unused:UNUSED_PAD sr…
126 #define CONST4 0xca62c1d6L /* Rounds 60-79 */ macro
75 // CHECK: %[[CONST4:.*]] = "tf.Const"() {value = dense<77 …// CHECK: %[[SLICE0:.*]] = "tf.Slice"(%[[RESHAPE1:.*]], %[[CONST4:.*]], %[[CONST3:.*]]) : (tensor<…
1496 Added "rim" definitions for CONST4 and CONST6 in pnggccrd.c