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Searched refs:Characters (Results 1 – 25 of 93) sorted by relevance

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/external/flatbuffers/tests/union_vector/
DMovie.cs31 …public TTable? Characters<TTable>(int j) where TTable : struct, IFlatbufferObject { int o = __p.__…
94 _o.Characters = new List<CharacterUnion>(); in UnPackTo()
101 …_o_Characters.Value = this.Characters<Attacker>(_j).HasValue ? this.Characters<Attacker>(_j).Value… in UnPackTo()
104 …_o_Characters.Value = this.Characters<Rapunzel>(_j).HasValue ? this.Characters<Rapunzel>(_j).Value… in UnPackTo()
107 …_o_Characters.Value = this.Characters<BookReader>(_j).HasValue ? this.Characters<BookReader>(_j).V… in UnPackTo()
110 …_o_Characters.Value = this.Characters<BookReader>(_j).HasValue ? this.Characters<BookReader>(_j).V… in UnPackTo()
119 _o.Characters.Add(_o_Characters); in UnPackTo()
127 if (_o.Characters != null) { in Pack()
128 var __characters_type = new Character[_o.Characters.Count]; in Pack()
129 …for (var _j = 0; _j < __characters_type.Length; ++_j) { __characters_type[_j] = _o.Characters[_j].… in Pack()
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/external/flatbuffers/tests/FlatBuffers.Test/
DFlatBuffersExampleTests.cs480 Assert.AreEqual(10, movie.Characters<Attacker>(0).Value.SwordAttackDamage); in TestUnionVector()
482 Assert.AreEqual(20, movie.Characters<BookReader>(1).Value.BooksRead); in TestUnionVector()
790 Assert.AreEqual(a.CharactersLength, b.Characters.Count); in AreEqual()
791 Assert.AreEqual(a.CharactersType(0), b.Characters[0].Type); in AreEqual()
792 …Assert.AreEqual(a.Characters<Attacker>(0).Value.SwordAttackDamage, b.Characters[0].AsMuLan().Sword… in AreEqual()
793 Assert.AreEqual(a.CharactersType(1), b.Characters[1].Type); in AreEqual()
794 … Assert.AreEqual(a.Characters<BookReader>(1).Value.BooksRead, b.Characters[1].AsBelle().BooksRead); in AreEqual()
795 Assert.AreEqual(a.CharactersType(2), b.Characters[2].Type); in AreEqual()
796 Assert.AreEqual(a.CharactersAsString(2), b.Characters[2].AsOther()); in AreEqual()
806 …Assert.AreEqual(a.Characters<Attacker>(0).Value.SwordAttackDamage, b.Characters<Attacker>(0).Value… in AreEqual()
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/external/icu/icu4c/source/data/translit/
Dmn_mn_Latn_MNS.txt9 # Transliteration of Mongolian Cyrillic Characters into Mongolian Latin
10 # Characters according to Mongolian National Standard MNS 5217:2012.
Dyo_yo_BJ.txt12 # Latin Characters that must be changed:
/external/cldr/tools/java/org/unicode/cldr/util/
DPathHeader.java88 … Display Names"), DateTime("Date & Time"), Timezones, Numbers, Currencies, Units, Characters, Misc( enumConstant
282 Category(SectionId.Characters),
285 Smileys(SectionId.Characters, "Smileys & Emotion"),
286 People(SectionId.Characters, "People & Body"),
287 Animals_Nature(SectionId.Characters, "Animals & Nature"),
288 Food_Drink(SectionId.Characters, "Food & Drink"),
289 Travel_Places(SectionId.Characters, "Travel & Places"),
290 Activities(SectionId.Characters),
291 Objects( SectionId.Characters),
292 Symbols2(SectionId.Characters),
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/external/curl/docs/examples/
Dhtmltitle.cpp177 static void Characters(void *voidContext, in Characters() function
222 Characters,
/external/cldr/common/testData/localeIdentifiers/
DlocaleDisplayName.txt78 en-t-d0-accents; English (To Accented Characters From ASCII Sequence)
95 en-t-d0-publish; English (To Publishing Characters From ASCII)
100 en-u-em-default; English (Use Default Presentation For Emoji Characters)
101 en-u-em-emoji; English (Prefer Emoji Presentation For Emoji Characters)
102 en-u-em-text; English (Prefer Text Presentation For Emoji Characters)
132 en-t-k0-extended; English (Keyboard With Many Extra Characters)
296 en-t-s0-accents; English (From Accented Characters To ASCII Sequence)
/external/mesa3d/src/gallium/auxiliary/hud/
Dfont.c70 const GLubyte** Characters; /* The characters mapping */ member
361 unsigned width = font->Characters[character][0]; in util_font_draw_character()
364 const GLubyte *bitmap = font->Characters[character]+1 + bitmap_stride * (font->Height - 1); in util_font_draw_character()
/external/python/cpython2/Doc/library/
Dstringprep.rst134 Determine whether *code* is in tableD.1 (Characters with bidirectional property
140 Determine whether *code* is in tableD.2 (Characters with bidirectional property
Dshlex.rst179 Characters that will be considered whitespace and skipped. Whitespace bounds
185 Characters that will be considered as escape. This will be only used in POSIX
193 Characters that will be considered string quotes. The token accumulates until
200 Characters in :attr:`quotes` that will interpret escape characters defined in
Demail.charset.rst124 Characters that could not be converted to Unicode will be replaced with
137 Characters that could not be converted from Unicode will be replaced with
/external/python/cpython3/Doc/library/
Dstringprep.rst135 Determine whether *code* is in tableD.1 (Characters with bidirectional property
141 Determine whether *code* is in tableD.2 (Characters with bidirectional property
Dshlex.rst239 Characters that will be considered whitespace and skipped. Whitespace bounds
245 Characters that will be considered as escape. This will be only used in POSIX
251 Characters that will be considered string quotes. The token accumulates until
258 Characters in :attr:`quotes` that will interpret escape characters defined in
325 A read-only property. Characters that will be considered punctuation. Runs of
/external/cldr/tools/java/org/unicode/cldr/util/data/
DPathHeader.txt39 …aracters$ ; Core Data ; Alphabetic Information ; Characters in Use ; Main Le…
40 …aracters[@type="%A"] ; Core Data ; Alphabetic Information ; Characters in Use ; Others:…
285 //ldml/characterLabels/characterLabelPattern[@type="%A"][@count="%A"] ; Characters ; Category ; Pat…
286 //ldml/characterLabels/characterLabelPattern[@type="%A"] ; Characters ; Category ; Pattern ; $1
287 //ldml/characterLabels/characterLabel[@type="%A"] ; Characters ; Category ; Label ; $1
289 //ldml/localeDisplayNames/annotationPatterns/annotationPattern[@type="%A"] ; Characters ; Category …
292 //ldml/annotations/annotation[@cp="%A"][@type="tts"] ; Characters ; &major($1) ; &minor($1) ; &emoj…
293 //ldml/annotations/annotation[@cp="%A"] ; Characters ; &major($1) ; &minor($1) ; &emoji($1 –key…
295 //ldml/typographicNames/axisName[@type="%A"] ; Characters ; Typography ; Axis ; $1
296 //ldml/typographicNames/styleName[@type="%A"][@subtype="%A"] ; Characters ; Typography; Style ; …
[all …]
/external/python/markupsafe/docs/
Dindex.rst7 Characters that have special meanings are replaced so that they display
/external/llvm/unittests/ADT/
DTwineTest.cpp45 TEST(TwineTest, Characters) { in TEST() argument
/external/llvm-project/clang/include/clang/Lex/
DLexer.h368 unsigned Characters, in AdvanceToTokenCharacter() argument
372 getTokenPrefixLength(TokStart, Characters, SM, LangOpts)); in AdvanceToTokenCharacter()
/external/antlr/runtime/Cpp/include/
Dantlr3filestream.inl57 /* Now we read the file. Characters are not converted to
/external/llvm-project/llvm/unittests/ADT/
DTwineTest.cpp47 TEST(TwineTest, Characters) { in TEST() argument
/external/python/markupsafe/
DREADME.rst5 safe to use in HTML and XML. Characters that have special meanings are
/external/icu/icu4c/source/data/lang/
Dar_XB.txt974 accents{"؜‮To‬؜ ؜‮Accented‬؜ ؜‮Characters‬؜ ؜‮From‬؜ ؜‮ASCII‬؜ ؜‮Sequence‬؜"}
991 publish{"؜‮To‬؜ ؜‮Publishing‬؜ ؜‮Characters‬؜ ؜‮From‬؜ ؜‮ASCII‬؜"}
999 "؜‮Use‬؜ ؜‮Default‬؜ ؜‮Presentation‬؜ ؜‮For‬؜ ؜‮Emoji‬؜ ؜‮Characters‬"
1003 "؜‮Prefer‬؜ ؜‮Emoji‬؜ ؜‮Presentation‬؜ ؜‮For‬؜ ؜‮Emoji‬؜ ؜‮Characters"
1007 "؜‮Prefer‬؜ ؜‮Text‬؜ ؜‮Presentation‬؜ ؜‮For‬؜ ؜‮Emoji‬؜ ؜‮Characters‬"
1049 extended{"؜‮Keyboard‬؜ ؜‮With‬؜ ؜‮Many‬؜ ؜‮Extra‬؜ ؜‮Characters‬؜"}
1221 accents{"؜‮From‬؜ ؜‮Accented‬؜ ؜‮Characters‬؜ ؜‮To‬؜ ؜‮ASCII‬؜ ؜‮Sequence‬؜"}
Den.txt974 accents{"To Accented Characters From ASCII Sequence"}
991 publish{"To Publishing Characters From ASCII"}
998 default{"Use Default Presentation For Emoji Characters"}
999 emoji{"Prefer Emoji Presentation For Emoji Characters"}
1000 text{"Prefer Text Presentation For Emoji Characters"}
1040 extended{"Keyboard With Many Extra Characters"}
1200 accents{"From Accented Characters To ASCII Sequence"}
/external/rust/crates/heck/
DREADME.md24 Characters not within words (such as spaces, punctuations, and underscores)
/external/curl/tests/
Dobjnames.inc56 # 4) Characters not in [A-Z] or [0-9] are transliterated to underscore '_'.
/external/cldr/tools/java/org/unicode/cldr/tool/
DShowPathHeaderDescriptions.java48 if (pathHeader.getSectionId() == SectionId.Characters) { in main()

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