/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderStorageBufferObjectTests.cpp | 704 bool CheckIndexed(GLenum e, GLuint index, GLuint expected) in CheckIndexed() function in glcts::__anonb63440200111::BasicBinding 745 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_BINDING, i, 0)) in Run() 747 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_START, i, 0)) in Run() 749 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_SIZE, i, 0)) in Run() 760 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_BINDING, i, m_buffer[0])) in Run() 762 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_START, i, 0)) in Run() 764 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_SIZE, i, 0)) in Run() 771 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_BINDING, i, 0)) in Run() 773 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_START, i, 0)) in Run() 775 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_SIZE, i, 0)) in Run() [all …]
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D | es31cComputeShaderTests.cpp | 1902 bool CheckIndexed(GLenum target, const GLint* min_values) in CheckIndexed() function in glcts::__anon126f28d70111::BasicMax 1981 if (!CheckIndexed(GL_MAX_COMPUTE_WORK_GROUP_COUNT, work_group_count)) in Run() 1985 if (!CheckIndexed(GL_MAX_COMPUTE_WORK_GROUP_SIZE, work_group_size)) in Run()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 707 bool CheckIndexed(GLenum e, GLuint index, GLuint expected) in CheckIndexed() function in gl4cts::es31compatibility::__anonb97320c50111::BasicBinding 745 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_BINDING, i, 0)) in Run() 747 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_START, i, 0)) in Run() 749 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_SIZE, i, 0)) in Run() 760 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_BINDING, i, m_buffer[0])) in Run() 762 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_START, i, 0)) in Run() 764 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_SIZE, i, 0)) in Run() 771 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_BINDING, i, 0)) in Run() 773 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_START, i, 0)) in Run() 775 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_SIZE, i, 0)) in Run() [all …]
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D | gl4cShaderStorageBufferObjectTests.cpp | 872 bool CheckIndexed(GLenum e, GLuint index, GLuint expected) in CheckIndexed() function in gl4cts::__anon69e0890f0111::BasicBinding 919 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_BINDING, i, 0)) in Run() 921 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_START, i, 0)) in Run() 923 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_SIZE, i, 0)) in Run() 934 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_BINDING, i, m_buffer[0])) in Run() 936 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_START, i, 0)) in Run() 938 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_SIZE, i, 0)) in Run() 945 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_BINDING, i, 0)) in Run() 947 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_START, i, 0)) in Run() 949 if (!CheckIndexed(GL_SHADER_STORAGE_BUFFER_SIZE, i, 0)) in Run() [all …]
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D | gl4cDirectStateAccessVertexArraysTests.cpp | 3954 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_ENABLED, i, GL_FALSE); in iterate() 3955 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_SIZE, i, 4); in iterate() 3956 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_STRIDE, i, 0); in iterate() 3957 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_TYPE, i, GL_FLOAT); in iterate() 3958 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, i, GL_FALSE); in iterate() 3959 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_INTEGER, i, GL_FALSE); in iterate() 3960 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_DIVISOR, i, 0); in iterate() 3961 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_LONG, i, GL_FALSE); in iterate() 3962 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_RELATIVE_OFFSET, i, 0); in iterate() 4056 bool DefaultsTest::CheckIndexed(const glw::GLenum pname, const glw::GLuint index, const glw::GLint … in CheckIndexed() function in gl4cts::DirectStateAccess::VertexArrays::DefaultsTest
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D | gl4cComputeShaderTests.cpp | 2216 bool CheckIndexed(GLenum target, const GLint* min_values) in CheckIndexed() function in gl4cts::__anona85753460111::BasicMax 2339 if (!CheckIndexed(GL_MAX_COMPUTE_WORK_GROUP_COUNT, work_group_count)) in Run() 2343 if (!CheckIndexed(GL_MAX_COMPUTE_WORK_GROUP_SIZE, work_group_size)) in Run()
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D | gl4cDirectStateAccessTests.hpp | 4539 bool CheckIndexed(const glw::GLenum pname, const glw::GLuint index, const glw::GLint expected);
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