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Searched refs:Clear11 (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
Dgenerate_shaders.bat62 call:BuildShader Clear11.hlsl VS_Clear_FL9 vs_4_0_level_9_3 compiled\clear11…
63 call:BuildShader Clear11.hlsl PS_ClearFloat_FL9 ps_4_0_level_9_3 compiled\clearfl…
65 call:BuildShader Clear11.hlsl VS_Clear vs_4_0 compiled\clear11…
66 call:BuildShader Clear11.hlsl VS_Multiview_Clear vs_4_0 compil…
67 call:BuildShader Clear11.hlsl GS_Multiview_Clear gs_4_0 compil…
68 call:BuildShader Clear11.hlsl PS_ClearDepth ps_4_0 compiled\clearde…
69 call:BuildShader Clear11.hlsl PS_ClearFloat1 ps_4_0 compiled\clearfl…
70 call:BuildShader Clear11.hlsl PS_ClearFloat2 ps_4_0 compiled\clearfl…
71 call:BuildShader Clear11.hlsl PS_ClearFloat3 ps_4_0 compiled\clearfl…
72 call:BuildShader Clear11.hlsl PS_ClearFloat4 ps_4_0 compiled\clearfl…
[all …]
DClear11.hlsl7 // Clear11.hlsl: Shaders for clearing RTVs and DSVs using draw calls and
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp114 Clear11::ShaderManager::ShaderManager() in ShaderManager()
132 Clear11::ShaderManager::~ShaderManager() {} in ~ShaderManager()
134 angle::Result Clear11::ShaderManager::getShadersAndLayout(const gl::Context *context, in getShadersAndLayout()
217 Clear11::Clear11(Renderer11 *renderer) in Clear11() function in rx::Clear11
228 Clear11::~Clear11() {} in ~Clear11()
230 angle::Result Clear11::ensureResourcesInitialized(const gl::Context *context) in ensureResourcesInitialized()
296 bool Clear11::useVertexBuffer() const in useVertexBuffer()
301 angle::Result Clear11::ensureConstantBufferCreated(const gl::Context *context) in ensureConstantBufferCreated()
329 angle::Result Clear11::ensureVertexBufferCreated(const gl::Context *context) in ensureVertexBufferCreated()
367 angle::Result Clear11::clearFramebuffer(const gl::Context *context, in clearFramebuffer()
DClear11.h34 class Clear11 : angle::NonCopyable
37 explicit Clear11(Renderer11 *renderer);
38 ~Clear11();
DRenderer11.h36 class Clear11; variable
318 Clear11 *getClearer() { return mClear; } in getClearer()
577 Clear11 *mClear;
DFramebuffer11.cpp89 Clear11 *clearer = mRenderer->getClearer(); in clearImpl()
DRenderer11.cpp985 mClear = new Clear11(this); in initializeDevice()
/external/angle/src/libANGLE/renderer/d3d/
DBUILD.gn138 "d3d11/Clear11.cpp",
139 "d3d11/Clear11.h",