Searched refs:Clear11 (Results 1 – 8 of 8) sorted by relevance
62 call:BuildShader Clear11.hlsl VS_Clear_FL9 vs_4_0_level_9_3 compiled\clear11…63 call:BuildShader Clear11.hlsl PS_ClearFloat_FL9 ps_4_0_level_9_3 compiled\clearfl…65 call:BuildShader Clear11.hlsl VS_Clear vs_4_0 compiled\clear11…66 call:BuildShader Clear11.hlsl VS_Multiview_Clear vs_4_0 compil…67 call:BuildShader Clear11.hlsl GS_Multiview_Clear gs_4_0 compil…68 call:BuildShader Clear11.hlsl PS_ClearDepth ps_4_0 compiled\clearde…69 call:BuildShader Clear11.hlsl PS_ClearFloat1 ps_4_0 compiled\clearfl…70 call:BuildShader Clear11.hlsl PS_ClearFloat2 ps_4_0 compiled\clearfl…71 call:BuildShader Clear11.hlsl PS_ClearFloat3 ps_4_0 compiled\clearfl…72 call:BuildShader Clear11.hlsl PS_ClearFloat4 ps_4_0 compiled\clearfl…[all …]
7 // Clear11.hlsl: Shaders for clearing RTVs and DSVs using draw calls and
114 Clear11::ShaderManager::ShaderManager() in ShaderManager()132 Clear11::ShaderManager::~ShaderManager() {} in ~ShaderManager()134 angle::Result Clear11::ShaderManager::getShadersAndLayout(const gl::Context *context, in getShadersAndLayout()217 Clear11::Clear11(Renderer11 *renderer) in Clear11() function in rx::Clear11228 Clear11::~Clear11() {} in ~Clear11()230 angle::Result Clear11::ensureResourcesInitialized(const gl::Context *context) in ensureResourcesInitialized()296 bool Clear11::useVertexBuffer() const in useVertexBuffer()301 angle::Result Clear11::ensureConstantBufferCreated(const gl::Context *context) in ensureConstantBufferCreated()329 angle::Result Clear11::ensureVertexBufferCreated(const gl::Context *context) in ensureVertexBufferCreated()367 angle::Result Clear11::clearFramebuffer(const gl::Context *context, in clearFramebuffer()
34 class Clear11 : angle::NonCopyable37 explicit Clear11(Renderer11 *renderer);38 ~Clear11();
36 class Clear11; variable318 Clear11 *getClearer() { return mClear; } in getClearer()577 Clear11 *mClear;
89 Clear11 *clearer = mRenderer->getClearer(); in clearImpl()
985 mClear = new Clear11(this); in initializeDevice()
138 "d3d11/Clear11.cpp",139 "d3d11/Clear11.h",