Searched refs:CompileConfig (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/ |
D | HLSLCompiler.h | 32 struct CompileConfig struct 37 CompileConfig(); argument 38 CompileConfig(UINT flags, const std::string &name); 55 const std::vector<CompileConfig> &configs,
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D | HLSLCompiler.cpp | 100 CompileConfig::CompileConfig() : flags(0), name() {} in CompileConfig() function in rx::CompileConfig 102 CompileConfig::CompileConfig(UINT flags, const std::string &name) : flags(flags), name(name) {} in CompileConfig() function in rx::CompileConfig 210 const std::vector<CompileConfig> &configs, in compileToBinary()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 2716 std::vector<CompileConfig> configs; in compileToExecutable() 2717 configs.push_back(CompileConfig(flags, "default")); in compileToExecutable() 2718 configs.push_back(CompileConfig(flags | D3DCOMPILE_AVOID_FLOW_CONTROL, "avoid flow control")); in compileToExecutable() 2719 configs.push_back(CompileConfig(flags | D3DCOMPILE_PREFER_FLOW_CONTROL, "prefer flow control")); in compileToExecutable()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 3097 std::vector<CompileConfig> configs; in compileToExecutable() 3098 configs.push_back(CompileConfig(flags, "default")); in compileToExecutable() 3099 configs.push_back(CompileConfig(flags | D3DCOMPILE_SKIP_VALIDATION, "skip validation")); in compileToExecutable() 3100 configs.push_back(CompileConfig(flags | D3DCOMPILE_SKIP_OPTIMIZATION, "skip optimization")); in compileToExecutable() 3108 CompileConfig(flags | D3DCOMPILE_AVOID_FLOW_CONTROL, "avoid flow control")); in compileToExecutable()
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