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Searched refs:ComputeGenericMemoryUsage (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DResourceManager11.cpp80 uint64_t ComputeGenericMemoryUsage(ID3D11DeviceChild *genericResource) in ComputeGenericMemoryUsage() function
88 uint64_t ComputeGenericMemoryUsage(ResourceType resourceType, ID3D11DeviceChild *resource) in ComputeGenericMemoryUsage() function
93 return ComputeGenericMemoryUsage<ResourceType::Texture2D>(resource); in ComputeGenericMemoryUsage()
95 return ComputeGenericMemoryUsage<ResourceType::Texture3D>(resource); in ComputeGenericMemoryUsage()
97 return ComputeGenericMemoryUsage<ResourceType::Buffer>(resource); in ComputeGenericMemoryUsage()
442 decrResource(resourceType, ComputeGenericMemoryUsage(resourceType, resource)); in onReleaseGeneric()