Searched refs:CopyToFloatVertexData (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_format_table_autogen.cpp | 1206 CopyToFloatVertexData<GLshort, 4, 4, false, false>, true}, in initialize() 1208 CopyToFloatVertexData<GLshort, 4, 4, false, true>, true}}; in initialize() 1242 CopyToFloatVertexData<GLushort, 4, 4, false, false>, true}, in initialize() 1244 CopyToFloatVertexData<GLushort, 4, 4, false, true>, true}}; in initialize() 1296 CopyToFloatVertexData<GLshort, 3, 3, true, false>, true}, in initialize() 1298 CopyToFloatVertexData<GLshort, 3, 3, true, true>, true}, in initialize() 1300 CopyToFloatVertexData<GLshort, 3, 4, true, true>, true}}; in initialize() 1314 CopyToFloatVertexData<GLshort, 3, 3, false, false>, true}, in initialize() 1316 CopyToFloatVertexData<GLshort, 3, 3, false, true>, true}, in initialize() 1318 CopyToFloatVertexData<GLshort, 3, 4, false, true>, true}}; in initialize() [all …]
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | formatutils11.cpp | 327 &CopyToFloatVertexData<GLushort, 1, 2, false, false>); in GetVertexFormatInfo_FL_9_3() 334 &CopyToFloatVertexData<GLushort, 2, 2, false, false>); in GetVertexFormatInfo_FL_9_3() 341 &CopyToFloatVertexData<GLushort, 3, 3, false, false>); in GetVertexFormatInfo_FL_9_3() 348 &CopyToFloatVertexData<GLushort, 4, 4, false, false>); in GetVertexFormatInfo_FL_9_3() 356 &CopyToFloatVertexData<GLushort, 1, 2, true, false>); in GetVertexFormatInfo_FL_9_3() 362 &CopyToFloatVertexData<GLushort, 2, 2, true, false>); in GetVertexFormatInfo_FL_9_3() 368 &CopyToFloatVertexData<GLushort, 3, 3, true, false>); in GetVertexFormatInfo_FL_9_3() 374 &CopyToFloatVertexData<GLushort, 4, 4, true, false>); in GetVertexFormatInfo_FL_9_3() 659 &CopyToFloatVertexData<GLint, 1, 1, true, false>); in GetVertexFormatInfo() 665 &CopyToFloatVertexData<GLint, 2, 2, true, false>); in GetVertexFormatInfo() [all …]
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/external/angle/src/libANGLE/renderer/ |
D | copyvertex.h | 49 void CopyToFloatVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
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D | copyvertex.inc.h | 185 inline void CopyToFloatVertexData(const uint8_t *input, in CopyToFloatVertexData() function
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_format_table_autogen.mm | 3585 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 4, 4, true, false>; 3593 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 4, 4, false, false>; 3601 this->vertexLoadFunction = CopyToFloatVertexData<GLuint, 4, 4, true, false>; 3609 this->vertexLoadFunction = CopyToFloatVertexData<GLuint, 4, 4, false, false>; 3625 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 3, 3, true, false>; 3633 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 3, 3, false, false>; 3641 this->vertexLoadFunction = CopyToFloatVertexData<GLuint, 3, 3, true, false>; 3649 this->vertexLoadFunction = CopyToFloatVertexData<GLuint, 3, 3, false, false>; 3665 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 2, 2, true, false>; 3673 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 2, 2, false, false>; [all …]
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/external/angle/src/libANGLE/renderer/vulkan/shaders/src/ |
D | ConvertVertex.comp | 58 // - SintToFloat and UintToFloat correspond to CopyToFloatVertexData with normalized=false. 60 // - SnormToFloat and UnormToFloat correspond to CopyToFloatVertexData with normalized=true.
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