Home
last modified time | relevance | path

Searched refs:CopyToFloatVertexData (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
Dvk_format_table_autogen.cpp1206 CopyToFloatVertexData<GLshort, 4, 4, false, false>, true}, in initialize()
1208 CopyToFloatVertexData<GLshort, 4, 4, false, true>, true}}; in initialize()
1242 CopyToFloatVertexData<GLushort, 4, 4, false, false>, true}, in initialize()
1244 CopyToFloatVertexData<GLushort, 4, 4, false, true>, true}}; in initialize()
1296 CopyToFloatVertexData<GLshort, 3, 3, true, false>, true}, in initialize()
1298 CopyToFloatVertexData<GLshort, 3, 3, true, true>, true}, in initialize()
1300 CopyToFloatVertexData<GLshort, 3, 4, true, true>, true}}; in initialize()
1314 CopyToFloatVertexData<GLshort, 3, 3, false, false>, true}, in initialize()
1316 CopyToFloatVertexData<GLshort, 3, 3, false, true>, true}, in initialize()
1318 CopyToFloatVertexData<GLshort, 3, 4, false, true>, true}}; in initialize()
[all …]
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Dformatutils11.cpp327 &CopyToFloatVertexData<GLushort, 1, 2, false, false>); in GetVertexFormatInfo_FL_9_3()
334 &CopyToFloatVertexData<GLushort, 2, 2, false, false>); in GetVertexFormatInfo_FL_9_3()
341 &CopyToFloatVertexData<GLushort, 3, 3, false, false>); in GetVertexFormatInfo_FL_9_3()
348 &CopyToFloatVertexData<GLushort, 4, 4, false, false>); in GetVertexFormatInfo_FL_9_3()
356 &CopyToFloatVertexData<GLushort, 1, 2, true, false>); in GetVertexFormatInfo_FL_9_3()
362 &CopyToFloatVertexData<GLushort, 2, 2, true, false>); in GetVertexFormatInfo_FL_9_3()
368 &CopyToFloatVertexData<GLushort, 3, 3, true, false>); in GetVertexFormatInfo_FL_9_3()
374 &CopyToFloatVertexData<GLushort, 4, 4, true, false>); in GetVertexFormatInfo_FL_9_3()
659 &CopyToFloatVertexData<GLint, 1, 1, true, false>); in GetVertexFormatInfo()
665 &CopyToFloatVertexData<GLint, 2, 2, true, false>); in GetVertexFormatInfo()
[all …]
/external/angle/src/libANGLE/renderer/
Dcopyvertex.h49 void CopyToFloatVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
Dcopyvertex.inc.h185 inline void CopyToFloatVertexData(const uint8_t *input, in CopyToFloatVertexData() function
/external/angle/src/libANGLE/renderer/metal/
Dmtl_format_table_autogen.mm3585 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 4, 4, true, false>;
3593 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 4, 4, false, false>;
3601 this->vertexLoadFunction = CopyToFloatVertexData<GLuint, 4, 4, true, false>;
3609 this->vertexLoadFunction = CopyToFloatVertexData<GLuint, 4, 4, false, false>;
3625 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 3, 3, true, false>;
3633 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 3, 3, false, false>;
3641 this->vertexLoadFunction = CopyToFloatVertexData<GLuint, 3, 3, true, false>;
3649 this->vertexLoadFunction = CopyToFloatVertexData<GLuint, 3, 3, false, false>;
3665 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 2, 2, true, false>;
3673 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 2, 2, false, false>;
[all …]
/external/angle/src/libANGLE/renderer/vulkan/shaders/src/
DConvertVertex.comp58 // - SintToFloat and UintToFloat correspond to CopyToFloatVertexData with normalized=false.
60 // - SnormToFloat and UnormToFloat correspond to CopyToFloatVertexData with normalized=true.