Searched refs:CubeBorderData (Results 1 – 2 of 2) sorted by relevance
133 struct CubeBorderData struct in sw::Blitter184 using CornerUpdateFunction = FunctionT<void(const CubeBorderData *)>;
2182 Pointer<Byte> layers = *Pointer<Pointer<Byte>>(blit + OFFSET(CubeBorderData, layers)); in generateCornerUpdate()2183 Int pitchB = *Pointer<Int>(blit + OFFSET(CubeBorderData, pitchB)); in generateCornerUpdate()2184 UInt layerSize = *Pointer<Int>(blit + OFFSET(CubeBorderData, layerSize)); in generateCornerUpdate()2185 UInt dim = *Pointer<Int>(blit + OFFSET(CubeBorderData, dim)); in generateCornerUpdate()2269 CubeBorderData data = { in updateBorders()