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Searched refs:CubeBorderData (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Device/
DBlitter.hpp133 struct CubeBorderData struct in sw::Blitter
184 using CornerUpdateFunction = FunctionT<void(const CubeBorderData *)>;
DBlitter.cpp2182 Pointer<Byte> layers = *Pointer<Pointer<Byte>>(blit + OFFSET(CubeBorderData, layers)); in generateCornerUpdate()
2183 Int pitchB = *Pointer<Int>(blit + OFFSET(CubeBorderData, pitchB)); in generateCornerUpdate()
2184 UInt layerSize = *Pointer<Int>(blit + OFFSET(CubeBorderData, layerSize)); in generateCornerUpdate()
2185 UInt dim = *Pointer<Int>(blit + OFFSET(CubeBorderData, dim)); in generateCornerUpdate()
2269 CubeBorderData data = { in updateBorders()