Searched refs:CurrentElementBufferName (Results 1 – 4 of 4) sorted by relevance
87 (vao->CurrentElementBufferName == 0 || in _mesa_glthread_has_non_vbo_vertices_or_indices()120 vao->CurrentElementBufferName == 0 || in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect()
68 GLuint CurrentElementBufferName; member
49 vao->CurrentElementBufferName = 0; in _mesa_glthread_reset_vao()561 vao->CurrentElementBufferName = buffer; in _mesa_glthread_DSAElementBuffer()
607 bool has_user_indices = vao->CurrentElementBufferName == 0; in draw_elements()820 bool has_user_indices = vao->CurrentElementBufferName == 0; in _mesa_marshal_MultiDrawElementsBaseVertex()