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Searched refs:D3D11 (Results 1 – 25 of 51) sorted by relevance

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/external/angle/src/tests/perf_tests/
DBlitFramebufferPerf.cpp233 BlitFramebufferParams D3D11(BufferType type, unsigned int samples) in D3D11() function
236 params.eglParameters = angle::egl_platform::D3D11(); in D3D11()
245 D3D11(BufferType::COLOR, 0),
246 D3D11(BufferType::DEPTH, 0),
247 D3D11(BufferType::STENCIL, 0),
248 D3D11(BufferType::DEPTH_STENCIL, 0),
249 D3D11(BufferType::COLOR, 2),
250 D3D11(BufferType::DEPTH, 2),
251 D3D11(BufferType::STENCIL, 2),
252 D3D11(BufferType::DEPTH_STENCIL, 2));
DMultiviewPerf.cpp553 return MultiviewPerfParams(egl_platform::D3D11(), workload, in SelectViewInGeometryShader()
576 NoAcceleration(egl_platform::D3D11(), SmallWorkload(), ExtensionName::multiview),
581 SelectViewInVertexShader(egl_platform::D3D11(), SmallWorkload(), ExtensionName::multiview),
583 NoAcceleration(egl_platform::D3D11(), SmallWorkload(), ExtensionName::multiview2),
588 SelectViewInVertexShader(egl_platform::D3D11(), SmallWorkload(), ExtensionName::multiview2));
598 NoAcceleration(egl_platform::D3D11(), BigWorkload(), ExtensionName::multiview),
603 SelectViewInVertexShader(egl_platform::D3D11(), BigWorkload(), ExtensionName::multiview),
605 NoAcceleration(egl_platform::D3D11(), BigWorkload(), ExtensionName::multiview2),
610 SelectViewInVertexShader(egl_platform::D3D11(), BigWorkload(), ExtensionName::multiview2));
DDrawCallPerfParams.h33 ParamsT D3D11(const ParamsT &in) in D3D11() function
36 out.eglParameters = angle::egl_platform::D3D11(); in D3D11()
DUniformsPerf.cpp511 VectorUniforms(D3D11(), DataMode::REPEAT),
512 VectorUniforms(D3D11(), DataMode::UPDATE),
517 MatrixUniforms(D3D11(), DataMode::UPDATE, DataType::MAT4x4, MatrixLayout::NO_TRANSPOSE),
DClearPerf.cpp163 params.eglParameters = egl_platform::D3D11(); in D3D11Params()
/external/angle/src/tests/deqp_support/
Ddeqp_gles2_test_expectations.txt10 // Failures related to not supporting separate depth/stencil masks on D3D11.
11 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL
12 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.* = FAIL
13 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_color…
14 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_color…
15 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_cons…
16 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_cons…
17 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha…
18 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha…
19 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_cons…
[all …]
Ddeqp_gles3_test_expectations.txt11 1108 WIN D3D11 : dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FA…
12 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.highp.loop_2 = FAIL
13 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.mediump.loop_2 = FAIL
15 // We can't support distinct texture sizes in D3D11.
16 1097 WIN D3D11 : dEQP-GLES3.functional.fbo.completeness.size.distinct = FAIL
25 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_1 = FAIL
26 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL
27 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL
28 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.render_all = SKIP
29 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.render_depth_stencil = SKIP
[all …]
Ddeqp_gles31_test_expectations.txt12 1442 D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_lis…
25 1442 D3D11 : dEQP-GLES31.functional.image_load_store.* = SKIP
30 // D3D11 Failing Tests
33 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.*.single_buffer* = FAIL
34 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.13 = F…
35 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer* = FAIL
37 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_atomic_counters_* = FAIL
38 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_atomic_counter_buffer_size_* = FAIL
39 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_atomic_counters* = FAIL
40 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_uniform_buffer_bindings_* = FAIL
[all …]
DREADME.md33 D3D9 D3D11 OPENGL GLES VULKAN
45 // Crashes on both D3D11 and OPENGL:
47 1442 D3D11 : dEQP-GLES31.functional.separate_shader.* = SKIP
/external/angle/src/tests/gles_conformance_tests/
Dgles_conformance_tests.h22 struct D3D11 struct
31 typedef testing::Types<D3D9, D3D11> ConformanceTestTypes;
33 typedef testing::Types<D3D11> ConformanceTestTypes;
/external/mesa3d/docs/gallium/
Dresources.rst22 D3D11: D3D11 lacks transfers, but has special resource types that are mappable to the CPU address s…
78 D3D11: buffer resources
98 D3D11: 1D textures in D3D_FEATURE_LEVEL_10_0
114 D3D11: not supported (only PIPE_TEXTURE_2D with normalized coordinates is supported)
135 D3D11: 2D textures
154 D3D11: 3D textures
182 D3D11: 2D array textures with the D3D11_RESOURCE_MISC_TEXTURECUBE flag
196 D3D11: render target views and depth/stencil views
207 D3D11: shader resource views
/external/angle/extensions/
DEGL_ANGLE_stream_producer_d3d_texture.txt44 This extension allows D3D11 textures to be inserted into an EGL stream
79 to create a producer that accepts D3D11 textures and connect it as the
103 To post a D3D11 texture to a stream, call
130 The implementation will hold a reference to the D3D11 texture object if the
142 D3D11 texture producer.
DEGL_ANGLE_d3d_texture_client_buffer.txt76 must be EGL_NO_CONTEXT, <buffer> must be a pointer to a valid D3D11 texture
97 If the EGL_ANGLE_device_d3d extension is present, the provided D3D11 texture
98 object must have been created by the same D3D11 device queried from the
198 PROPOSED: Multi-sampled texture support is currently limited to D3D11.
209 PROPOSED: Support for typeless textures is currently limited to D3D11.
213 RESOLVED: RGB internal formats are supported for creating images from D3D11
DEGL_ANGLE_device_d3d.txt78 On success, EGL_TRUE is returned, and a valid D3D9 or D3D11 device pointer
82 or if the EGL device is not currently associated with a D3D11 device and
DEGL_ANGLE_platform_angle_d3d.txt77 - EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE for a D3D11 display.
79 To request a specific maximum feature level to be used by the D3D11
DEGL_ANGLE_experimental_present_path.txt43 rendering path for ANGLE's D3D11 renderer on Windows.
/external/angle/src/tests/
Dangle_end2end_tests_expectations.txt24 3786 WIN NVIDIA D3D11 : BufferDataOverflowTest.VertexBufferIntegerOverflow/* = SKIP
28 6064 WIN D3D11 : SimpleStateChangeTestES31.DrawThenChangeFBOThenDrawThenFlushInAnotherThreadThenDra…
82 6091 WIN D3D11 : GLSLTest_ES3.InitGlobalComplexConstant/* = SKIP
83 6122 WIN D3D11 : GLSLTestLoops.*ContinueInSwitch/* = SKIP
84 6150 WIN D3D11 : GLSLTest_ES31.StructAndArrayEqualOperator/* = SKIP
86 3841 WIN D3D11 : GLSLTest_ES31.TypesUsedInDifferentBlockStorages/* = SKIP
87 3841 WIN D3D11 : GLSLTest_ES31.BoolInInterfaceBlocks/* = SKIP
/external/angle/src/tests/test_expectations/
DGPUTestExpectationsTest.cpp45 bool D3D11 = false; in validateConfigAPI() local
56 D3D11 = true; in validateConfigAPI()
75 EXPECT_EQ(D3D11, config.getConditions()[GPUTestConfig::kConditionD3D11]); in validateConfigAPI()
/external/angle/src/tests/test_utils/
Dangle_test_configs.cpp317 EGLPlatformParameters D3D11() in D3D11() function
534 return PlatformParameters(1, 0, egl_platform::D3D11()); in ES1_D3D11()
539 return PlatformParameters(2, 0, egl_platform::D3D11()); in ES2_D3D11()
619 return PlatformParameters(3, 0, egl_platform::D3D11()); in ES3_D3D11()
639 return PlatformParameters(3, 1, egl_platform::D3D11()); in ES31_D3D11()
DMultiviewTest.cpp262 return MultiviewImplementationParams(majorVersion, minorVersion, false, egl_platform::D3D11(), in VertexShaderD3D11()
270 return MultiviewImplementationParams(majorVersion, minorVersion, true, egl_platform::D3D11(), in GeomShaderD3D11()
/external/OpenCL-CTS/test_conformance/
Dopencl_conformance_tests_d3d.csv7 D3D11,d3d11\test_d3d11
/external/angle/doc/
DdEQP.md41 By default ANGLE tests with D3D11 on Windows, GLES on mobile and Desktop GL otherwise.
44 * `--deqp-egl-display-type=angle-d3d11` for D3D11 (highest available feature level)
46 * `--deqp-egl-display-type=angle-d3d11-fl93` for D3D11 Feature level 9_3
DdEQP-Charts.md39 ## Win D3D11 Charts
43 <iframe id="GLES 2.0 D3D11 Win10 NVIDIA" width="1200px" height="371px" class="noborder" src="https:…
45 <iframe id="GLES 3.0 D3D11 Win10 NVIDIA" width="1200px" height="371px" class="noborder" src="https:…
47 <iframe id="GLES 3.1 D3D11 Win10 NVIDIA" width="1200px" height="371px" class="noborder" src="https:…
49 <iframe id="EGL D3D11 Win10 NVIDIA" width="1200px" height="371px" class="noborder" src="https://doc…
/external/angle/src/tests/egl_tests/
DEGLDisplayLuidTest.cpp77 TEST_P(EGLDisplayLuidTest, D3D11) in TEST_P() argument
/external/OpenCL-CTS/test_conformance/d3d11/
DCMakeLists.txt20 set(MODULE_NAME D3D11)

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