/external/angle/src/tests/perf_tests/ |
D | BlitFramebufferPerf.cpp | 233 BlitFramebufferParams D3D11(BufferType type, unsigned int samples) in D3D11() function 236 params.eglParameters = angle::egl_platform::D3D11(); in D3D11() 245 D3D11(BufferType::COLOR, 0), 246 D3D11(BufferType::DEPTH, 0), 247 D3D11(BufferType::STENCIL, 0), 248 D3D11(BufferType::DEPTH_STENCIL, 0), 249 D3D11(BufferType::COLOR, 2), 250 D3D11(BufferType::DEPTH, 2), 251 D3D11(BufferType::STENCIL, 2), 252 D3D11(BufferType::DEPTH_STENCIL, 2));
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D | MultiviewPerf.cpp | 553 return MultiviewPerfParams(egl_platform::D3D11(), workload, in SelectViewInGeometryShader() 576 NoAcceleration(egl_platform::D3D11(), SmallWorkload(), ExtensionName::multiview), 581 SelectViewInVertexShader(egl_platform::D3D11(), SmallWorkload(), ExtensionName::multiview), 583 NoAcceleration(egl_platform::D3D11(), SmallWorkload(), ExtensionName::multiview2), 588 SelectViewInVertexShader(egl_platform::D3D11(), SmallWorkload(), ExtensionName::multiview2)); 598 NoAcceleration(egl_platform::D3D11(), BigWorkload(), ExtensionName::multiview), 603 SelectViewInVertexShader(egl_platform::D3D11(), BigWorkload(), ExtensionName::multiview), 605 NoAcceleration(egl_platform::D3D11(), BigWorkload(), ExtensionName::multiview2), 610 SelectViewInVertexShader(egl_platform::D3D11(), BigWorkload(), ExtensionName::multiview2));
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D | DrawCallPerfParams.h | 33 ParamsT D3D11(const ParamsT &in) in D3D11() function 36 out.eglParameters = angle::egl_platform::D3D11(); in D3D11()
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D | UniformsPerf.cpp | 511 VectorUniforms(D3D11(), DataMode::REPEAT), 512 VectorUniforms(D3D11(), DataMode::UPDATE), 517 MatrixUniforms(D3D11(), DataMode::UPDATE, DataType::MAT4x4, MatrixLayout::NO_TRANSPOSE),
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D | ClearPerf.cpp | 163 params.eglParameters = egl_platform::D3D11(); in D3D11Params()
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/external/angle/src/tests/deqp_support/ |
D | deqp_gles2_test_expectations.txt | 10 // Failures related to not supporting separate depth/stencil masks on D3D11. 11 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL 12 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.* = FAIL 13 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_color… 14 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_color… 15 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_cons… 16 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_cons… 17 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha… 18 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha… 19 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_cons… [all …]
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D | deqp_gles3_test_expectations.txt | 11 1108 WIN D3D11 : dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FA… 12 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.highp.loop_2 = FAIL 13 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.mediump.loop_2 = FAIL 15 // We can't support distinct texture sizes in D3D11. 16 1097 WIN D3D11 : dEQP-GLES3.functional.fbo.completeness.size.distinct = FAIL 25 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_1 = FAIL 26 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL 27 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL 28 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.render_all = SKIP 29 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.render_depth_stencil = SKIP [all …]
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D | deqp_gles31_test_expectations.txt | 12 1442 D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_lis… 25 1442 D3D11 : dEQP-GLES31.functional.image_load_store.* = SKIP 30 // D3D11 Failing Tests 33 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.*.single_buffer* = FAIL 34 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.13 = F… 35 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer* = FAIL 37 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_atomic_counters_* = FAIL 38 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_atomic_counter_buffer_size_* = FAIL 39 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_atomic_counters* = FAIL 40 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_uniform_buffer_bindings_* = FAIL [all …]
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D | README.md | 33 D3D9 D3D11 OPENGL GLES VULKAN 45 // Crashes on both D3D11 and OPENGL: 47 1442 D3D11 : dEQP-GLES31.functional.separate_shader.* = SKIP
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/external/angle/src/tests/gles_conformance_tests/ |
D | gles_conformance_tests.h | 22 struct D3D11 struct 31 typedef testing::Types<D3D9, D3D11> ConformanceTestTypes; 33 typedef testing::Types<D3D11> ConformanceTestTypes;
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/external/mesa3d/docs/gallium/ |
D | resources.rst | 22 D3D11: D3D11 lacks transfers, but has special resource types that are mappable to the CPU address s… 78 D3D11: buffer resources 98 D3D11: 1D textures in D3D_FEATURE_LEVEL_10_0 114 D3D11: not supported (only PIPE_TEXTURE_2D with normalized coordinates is supported) 135 D3D11: 2D textures 154 D3D11: 3D textures 182 D3D11: 2D array textures with the D3D11_RESOURCE_MISC_TEXTURECUBE flag 196 D3D11: render target views and depth/stencil views 207 D3D11: shader resource views
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/external/angle/extensions/ |
D | EGL_ANGLE_stream_producer_d3d_texture.txt | 44 This extension allows D3D11 textures to be inserted into an EGL stream 79 to create a producer that accepts D3D11 textures and connect it as the 103 To post a D3D11 texture to a stream, call 130 The implementation will hold a reference to the D3D11 texture object if the 142 D3D11 texture producer.
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D | EGL_ANGLE_d3d_texture_client_buffer.txt | 76 must be EGL_NO_CONTEXT, <buffer> must be a pointer to a valid D3D11 texture 97 If the EGL_ANGLE_device_d3d extension is present, the provided D3D11 texture 98 object must have been created by the same D3D11 device queried from the 198 PROPOSED: Multi-sampled texture support is currently limited to D3D11. 209 PROPOSED: Support for typeless textures is currently limited to D3D11. 213 RESOLVED: RGB internal formats are supported for creating images from D3D11
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D | EGL_ANGLE_device_d3d.txt | 78 On success, EGL_TRUE is returned, and a valid D3D9 or D3D11 device pointer 82 or if the EGL device is not currently associated with a D3D11 device and
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D | EGL_ANGLE_platform_angle_d3d.txt | 77 - EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE for a D3D11 display. 79 To request a specific maximum feature level to be used by the D3D11
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D | EGL_ANGLE_experimental_present_path.txt | 43 rendering path for ANGLE's D3D11 renderer on Windows.
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/external/angle/src/tests/ |
D | angle_end2end_tests_expectations.txt | 24 3786 WIN NVIDIA D3D11 : BufferDataOverflowTest.VertexBufferIntegerOverflow/* = SKIP 28 6064 WIN D3D11 : SimpleStateChangeTestES31.DrawThenChangeFBOThenDrawThenFlushInAnotherThreadThenDra… 82 6091 WIN D3D11 : GLSLTest_ES3.InitGlobalComplexConstant/* = SKIP 83 6122 WIN D3D11 : GLSLTestLoops.*ContinueInSwitch/* = SKIP 84 6150 WIN D3D11 : GLSLTest_ES31.StructAndArrayEqualOperator/* = SKIP 86 3841 WIN D3D11 : GLSLTest_ES31.TypesUsedInDifferentBlockStorages/* = SKIP 87 3841 WIN D3D11 : GLSLTest_ES31.BoolInInterfaceBlocks/* = SKIP
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/external/angle/src/tests/test_expectations/ |
D | GPUTestExpectationsTest.cpp | 45 bool D3D11 = false; in validateConfigAPI() local 56 D3D11 = true; in validateConfigAPI() 75 EXPECT_EQ(D3D11, config.getConditions()[GPUTestConfig::kConditionD3D11]); in validateConfigAPI()
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/external/angle/src/tests/test_utils/ |
D | angle_test_configs.cpp | 317 EGLPlatformParameters D3D11() in D3D11() function 534 return PlatformParameters(1, 0, egl_platform::D3D11()); in ES1_D3D11() 539 return PlatformParameters(2, 0, egl_platform::D3D11()); in ES2_D3D11() 619 return PlatformParameters(3, 0, egl_platform::D3D11()); in ES3_D3D11() 639 return PlatformParameters(3, 1, egl_platform::D3D11()); in ES31_D3D11()
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D | MultiviewTest.cpp | 262 return MultiviewImplementationParams(majorVersion, minorVersion, false, egl_platform::D3D11(), in VertexShaderD3D11() 270 return MultiviewImplementationParams(majorVersion, minorVersion, true, egl_platform::D3D11(), in GeomShaderD3D11()
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/external/OpenCL-CTS/test_conformance/ |
D | opencl_conformance_tests_d3d.csv | 7 D3D11,d3d11\test_d3d11
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/external/angle/doc/ |
D | dEQP.md | 41 By default ANGLE tests with D3D11 on Windows, GLES on mobile and Desktop GL otherwise. 44 * `--deqp-egl-display-type=angle-d3d11` for D3D11 (highest available feature level) 46 * `--deqp-egl-display-type=angle-d3d11-fl93` for D3D11 Feature level 9_3
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D | dEQP-Charts.md | 39 ## Win D3D11 Charts 43 <iframe id="GLES 2.0 D3D11 Win10 NVIDIA" width="1200px" height="371px" class="noborder" src="https:… 45 <iframe id="GLES 3.0 D3D11 Win10 NVIDIA" width="1200px" height="371px" class="noborder" src="https:… 47 <iframe id="GLES 3.1 D3D11 Win10 NVIDIA" width="1200px" height="371px" class="noborder" src="https:… 49 <iframe id="EGL D3D11 Win10 NVIDIA" width="1200px" height="371px" class="noborder" src="https://doc…
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/external/angle/src/tests/egl_tests/ |
D | EGLDisplayLuidTest.cpp | 77 TEST_P(EGLDisplayLuidTest, D3D11) in TEST_P() argument
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/external/OpenCL-CTS/test_conformance/d3d11/ |
D | CMakeLists.txt | 20 set(MODULE_NAME D3D11)
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