Searched refs:D3DRS_LIGHTING (Results 1 – 4 of 4) sorted by relevance
117 d3d_device_->SetRenderState(D3DRS_LIGHTING, FALSE); in Init()
789 D3DRS_LIGHTING = 137, enumerator
1623 key.lighting = !!context->rs[D3DRS_LIGHTING] && context->ff.num_lights_active; in nine_ff_get_vs()1624 key.darkness = !!context->rs[D3DRS_LIGHTING] && !context->ff.num_lights_active; in nine_ff_get_vs()
2664 [D3DRS_LIGHTING] = TRUE,3425 [D3DRS_LIGHTING] = NINE_STATE_FF_LIGHTING,