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Searched refs:D3DRS_LIGHTING (Results 1 – 4 of 4) sorted by relevance

/external/webrtc/test/win/
Dd3d_renderer.cc117 d3d_device_->SetRenderState(D3DRS_LIGHTING, FALSE); in Init()
/external/mesa3d/include/D3D9/
Dd3d9types.h789 D3DRS_LIGHTING = 137, enumerator
/external/mesa3d/src/gallium/frontends/nine/
Dnine_ff.c1623 key.lighting = !!context->rs[D3DRS_LIGHTING] && context->ff.num_lights_active; in nine_ff_get_vs()
1624 key.darkness = !!context->rs[D3DRS_LIGHTING] && !context->ff.num_lights_active; in nine_ff_get_vs()
Dnine_state.c2664 [D3DRS_LIGHTING] = TRUE,
3425 [D3DRS_LIGHTING] = NINE_STATE_FF_LIGHTING,