Searched refs:D3DTS_WORLD (Results 1 – 2 of 2) sorted by relevance
1235 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0) macro
2848 context->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32); in nine_state_set_defaults()