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Searched refs:D3DTextureSurfaceWGL (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp232 D3DTextureSurfaceWGL::D3DTextureSurfaceWGL(const egl::SurfaceState &state, in D3DTextureSurfaceWGL() function in rx::D3DTextureSurfaceWGL
262 D3DTextureSurfaceWGL::~D3DTextureSurfaceWGL() in ~D3DTextureSurfaceWGL()
290 egl::Error D3DTextureSurfaceWGL::ValidateD3DTextureClientBuffer(EGLenum buftype, in ValidateD3DTextureClientBuffer()
298 egl::Error D3DTextureSurfaceWGL::initialize(const egl::Display *display) in initialize()
351 egl::Error D3DTextureSurfaceWGL::makeCurrent(const gl::Context *context) in makeCurrent()
362 egl::Error D3DTextureSurfaceWGL::unMakeCurrent(const gl::Context *context) in unMakeCurrent()
373 egl::Error D3DTextureSurfaceWGL::swap(const gl::Context *context) in swap()
378 egl::Error D3DTextureSurfaceWGL::postSubBuffer(const gl::Context *context, in postSubBuffer()
388 egl::Error D3DTextureSurfaceWGL::querySurfacePointerANGLE(EGLint attribute, void **value) in querySurfacePointerANGLE()
407 egl::Error D3DTextureSurfaceWGL::bindTexImage(const gl::Context *context, in bindTexImage()
[all …]
DD3DTextureSurfaceWGL.h24 class D3DTextureSurfaceWGL : public SurfaceWGL
27 D3DTextureSurfaceWGL(const egl::SurfaceState &state,
36 ~D3DTextureSurfaceWGL() override;
DDisplayWGL.cpp453 return new D3DTextureSurfaceWGL(state, mRenderer->getStateManager(), buftype, clientBuffer, in createPbufferFromClientBuffer()
577 return D3DTextureSurfaceWGL::ValidateD3DTextureClientBuffer(buftype, clientBuffer, in validateClientBuffer()
/external/angle/src/libANGLE/renderer/gl/
DBUILD.gn85 "wgl/D3DTextureSurfaceWGL.cpp",
86 "wgl/D3DTextureSurfaceWGL.h",