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Searched refs:DBG_NIR (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/
Dr600_pipe_common.h78 #define DBG_NIR (1 << 8) macro
Dr600_pipe.c253 return (screen->debug_flags & DBG_NIR && in is_nir_enabled()
Dr600_pipe_common.c685 { "nir", DBG_NIR, "Enable experimental NIR shaders" },
Dr600_shader.c183 !(rscreen->b.debug_flags & DBG_NIR); in r600_pipe_shader_create()
189 if (!(rscreen->b.debug_flags & DBG_NIR)) { in r600_pipe_shader_create()
219 if (rscreen->b.debug_flags & DBG_NIR) { in r600_pipe_shader_create()
284 (rscreen->b.debug_flags & DBG_NIR ? "tgsi-nir" : "tgsi") in r600_pipe_shader_create()
295 if (rscreen->b.debug_flags & DBG_NIR){ in r600_pipe_shader_create()
/external/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_nir.cpp852 if ((rctx->screen->b.debug_flags & DBG_NIR) && in r600_shader_from_nir()