Searched refs:DBG_NIR (Results 1 – 5 of 5) sorted by relevance
78 #define DBG_NIR (1 << 8) macro
253 return (screen->debug_flags & DBG_NIR && in is_nir_enabled()
685 { "nir", DBG_NIR, "Enable experimental NIR shaders" },
183 !(rscreen->b.debug_flags & DBG_NIR); in r600_pipe_shader_create()189 if (!(rscreen->b.debug_flags & DBG_NIR)) { in r600_pipe_shader_create()219 if (rscreen->b.debug_flags & DBG_NIR) { in r600_pipe_shader_create()284 (rscreen->b.debug_flags & DBG_NIR ? "tgsi-nir" : "tgsi") in r600_pipe_shader_create()295 if (rscreen->b.debug_flags & DBG_NIR){ in r600_pipe_shader_create()
852 if ((rctx->screen->b.debug_flags & DBG_NIR) && in r600_shader_from_nir()